tor-browser

The Tor Browser
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texture-attachment-formats.html (5156B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Texture Attachment Format Conformance Tests</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; border: 1px solid black;"> </canvas>
     20 <script>
     21 "use strict";
     22 description();
     23 
     24 var wtu = WebGLTestUtils;
     25 var gl = wtu.create3DContext("canvas");
     26 if (!gl) {
     27  testFailed("context does not exist");
     28 } else {
     29  testPassed("context exists");
     30 
     31  debug("");
     32  debug("Checking texture formats.");
     33 
     34  var numValidFormats = 0;
     35  var clearColor = [0.25, 0.5, 0.75, 0.25];
     36 
     37  var floatToBits = function(value, bits) {
     38    var range = (1 << bits) - 1;
     39    var result = 0;
     40    if (range > 0) {
     41      result = Math.floor(Math.floor(value * range) * 255 / range);
     42    }
     43 
     44    //debug("v = " + value + ", bits = " + bits + ", range = " + range  + ", result = " + result);
     45    return result;
     46  }
     47 
     48  var testFormat = function(info) {
     49    debug("");
     50    debug("testing: " + info.format + ", " + info.type);
     51 
     52    var format = gl[info.format];
     53    var type = gl[info.type];
     54 
     55    gl.texImage2D(gl.TEXTURE_2D,
     56                  0,                 // level
     57                  format,            // internalFormat
     58                  16,                // width
     59                  16,                // height
     60                  0,                 // border
     61                  format,            // format
     62                  type,              // type
     63                  null);             // data
     64    var fbStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
     65    debug(wtu.glEnumToString(gl, fbStatus));
     66    if (fbStatus != gl.FRAMEBUFFER_COMPLETE) {
     67      debug("format unsupported");
     68      if (info.mustBeFramebufferComplete) {
     69        testFailed(info.format + " must be FRAMEBUFFER_COMPLETE");
     70      }
     71      return;
     72    }
     73 
     74    ++numValidFormats;
     75 
     76    var startExpected = [0, 0, 0, info.channels[3] < 0 ? 255 : 0];
     77 
     78    var expected = [];
     79    var tolerance = [];
     80    for (var ii = 0; ii < 4; ++ii) {
     81      var color = 0;
     82      var channel = info.channels[ii];
     83      if (channel < 0) {
     84        color = ii < 3 ? 0 : 255
     85      } else {
     86        color = floatToBits(clearColor[channel], info.bits[ii]);
     87      }
     88      expected.push(color);
     89      tolerance.push(channel < 0 ? 0 : (1 + (1 << (8 - info.bits[ii]))));
     90    }
     91 
     92    wtu.checkCanvas(gl, startExpected, "should be " + startExpected);
     93    gl.clear(gl.COLOR_BUFFER_BIT);
     94    wtu.checkCanvas(gl, expected, "should be " + expected + " with tolerance " + tolerance, tolerance);
     95  }
     96 
     97  var validFormats = [
     98    { format: 'RGBA',
     99      type:  'UNSIGNED_BYTE',
    100      channels: [0, 1, 2, 3],
    101      bits: [8, 8, 8, 8],
    102      mustBeFramebufferComplete: true
    103    },
    104    { format: 'ALPHA',
    105      type:  'UNSIGNED_BYTE',
    106      channels: [-1, -1, -1, 3],
    107      bits: [0, 0, 0, 8],
    108      mustBeFramebufferComplete: false
    109    },
    110    { format: 'RGB',
    111      type:  'UNSIGNED_BYTE',
    112      channels: [0, 1, 2, -1],
    113      bits: [8, 8, 8, 0],
    114      mustBeFramebufferComplete: false
    115    },
    116    { format: 'RGB',
    117      type:  'UNSIGNED_SHORT_5_6_5',
    118      channels: [0, 1, 2, -1],
    119      bits: [5, 6, 5, 0],
    120      mustBeFramebufferComplete: false
    121    },
    122    { format: 'RGBA',
    123      type:  'UNSIGNED_SHORT_5_5_5_1',
    124      channels: [0, 1, 2, 3],
    125      bits: [5, 5, 5, 1],
    126      mustBeFramebufferComplete: false
    127    },
    128    { format: 'RGBA',
    129      type:  'UNSIGNED_SHORT_4_4_4_4',
    130      channels: [0, 1, 2, 3],
    131      bits: [4, 4, 4, 4],
    132      mustBeFramebufferComplete: false
    133    },
    134    { format: 'LUMINANCE',
    135      type:  'UNSIGNED_BYTE',
    136      channels: [0, 0, 0, -1],
    137      bits: [8, 8, 8, -1],
    138      mustBeFramebufferComplete: false
    139    },
    140    { format: 'LUMINANCE_ALPHA',
    141      type:  'UNSIGNED_BYTE',
    142      channels: [0, 0, 0, 3],
    143      bits: [8, 8, 8, 8],
    144      mustBeFramebufferComplete: false
    145    }
    146  ];
    147 
    148  gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
    149  var fbo = gl.createFramebuffer();
    150  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    151  var tex = gl.createTexture();
    152  gl.bindTexture(gl.TEXTURE_2D, tex);
    153  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    154  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    155  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
    156  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    157  gl.framebufferTexture2D(
    158      gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
    159 
    160  for (var ii = 0; ii < validFormats.length; ++ii) {
    161    var info = validFormats[ii];
    162    testFormat(info);
    163  }
    164 
    165  debug("");
    166  shouldBeTrue("numValidFormats > 0");
    167  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
    168 }
    169 
    170 debug("");
    171 var successfullyParsed = true;
    172 </script>
    173 <script src="../../../js/js-test-post.js"></script>
    174 
    175 </body>
    176 </html>