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tex-sub-image-2d-bad-args.html (6897B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 <!DOCTYPE html>
      7 <html>
      8 <head>
      9 <meta charset="utf-8">
     10 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     11 <script src="../../../js/js-test-pre.js"></script>
     12 <script src="../../../js/webgl-test-utils.js"></script>
     13 </head>
     14 <body>
     15 <canvas id="testbed" width="16" height="16"></canvas>
     16 <canvas id="c" width="16" height="16"></canvas>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <script>
     20 "use strict";
     21 description('Tests texSubImage2D with bad arguments');
     22 
     23 var wtu = WebGLTestUtils;
     24 var contextVersion = wtu.getDefault3DContextVersion();
     25 var c = document.getElementById("c");
     26 
     27 var gl = wtu.create3DContext("testbed");
     28 var tex = gl.createTexture();
     29 var maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
     30 var maxTextureLevel = Math.floor(Math.log2(maxTextureSize)) + 1;
     31 
     32 gl.bindTexture(gl.TEXTURE_2D, tex);
     33 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c);
     34 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "no previously defined texture image");
     35 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
     36 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed");
     37 
     38 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c);
     39 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height");
     40 gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
     41 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width");
     42 gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
     43 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x");
     44 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c);
     45 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y");
     46 gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
     47 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level");
     48 shouldThrow("gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)");
     49 wtu.glErrorShouldBe(gl, gl.NO_ERROR);
     50 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     51 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "null pixels");
     52 
     53 // GL_INVALID_VALUE may be generated if level is greater than log 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE.
     54 // GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous  glTexImage2D or glCopyTexImage2D operation whose internalformat matches the format of glTexSubImage2D.
     55 gl.texSubImage2D(gl.TEXTURE_2D, maxTextureLevel + 1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
     56 wtu.glErrorShouldBe(gl, [gl.INVALID_VALUE, gl.INVALID_OPERATION], "too high level");
     57 
     58 gl.texSubImage2D(gl.FLOAT, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
     59 wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target");
     60 if (contextVersion > 1) {
     61    gl.texSubImage2D(gl.TEXTURE_3D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
     62    wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target");
     63 }
     64 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
     65 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "good args");
     66 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, c);
     67 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
     68 if (contextVersion < 2) {
     69    gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
     70    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
     71 }
     72 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c);
     73 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB");
     74 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, c);
     75 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB");
     76 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
     77 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB");
     78 if (contextVersion < 2) {
     79    gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c);
     80    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB");
     81 }
     82 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
     83 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA UNSIGNED_BYTE");
     84 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
     85 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "format same as original");
     86 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, c);
     87 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
     88 if (contextVersion < 2) {
     89    gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
     90    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
     91 }
     92 
     93 // Large canvas will trigger GPU-to-GPU fast path in chrome,
     94 // while small canvas will go into normal path, i.e. read pixles from canvas then upload to texture.
     95 var largeCanvas = document.createElement("canvas");
     96 largeCanvas.width = 257;
     97 largeCanvas.height = 257;
     98 var largeCanvasContext = largeCanvas.getContext("2d");
     99 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, largeCanvas);
    100 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA UNSIGNED_BYTE");
    101 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
    102 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "format same as original");
    103 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, c);
    104 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
    105 if (contextVersion < 2) {
    106    gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
    107    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
    108 }
    109 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, largeCanvas);
    110 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "format same as original");
    111 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, largeCanvas);
    112 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
    113 if (contextVersion < 2) {
    114    gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, largeCanvas);
    115    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
    116 }
    117 
    118 var maxCubeMapTextureSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE);
    119 var maxCubeMapTextureLevel = Math.floor(Math.log2(maxCubeMapTextureSize)) + 1;
    120 for (var f = 0; f < 6; f++) {
    121    var tex = gl.createTexture();
    122    gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
    123    gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + f, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c);
    124    gl.texSubImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + f, maxCubeMapTextureLevel + 1, 0, 0, gl.RGB, gl.UNSIGNED_BYTE, c);
    125    wtu.glErrorShouldBe(gl, [gl.INVALID_VALUE, gl.INVALID_OPERATION], "too high level");
    126    gl.deleteTexture(tex);
    127 }
    128 
    129 var successfullyParsed = true;
    130 </script>
    131 <script src="../../../js/js-test-post.js"></script>
    132 </body>
    133 </html>