tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

tex-image-webgl.html (2656B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL texImage2D from WebGL conformance test.</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="256" height="16" style="width: 256px; height: 48px;"></canvas>
     18 <canvas id="source" width="256" height="16" style="width: 256px; height: 48px;"></canvas>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script>
     22 "use strict";
     23 description("Test texImage2D from a webgl canvas.");
     24 var wtu = WebGLTestUtils;
     25 var gl = wtu.create3DContext("example");
     26 gl.disable(gl.DITHER);
     27 var program = wtu.setupTexturedQuad(gl);
     28 var gl1 = wtu.create3DContext("source");
     29 gl1.disable(gl.DITHER);
     30 gl1.disable(gl.BLEND);
     31 gl1.disable(gl.DEPTH_TEST);
     32 
     33 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
     34 wtu.glErrorShouldBe(gl1, gl1.NO_ERROR, "Should be no errors from setup.");
     35 
     36 gl.disable(gl.BLEND);
     37 gl.disable(gl.DEPTH_TEST);
     38 
     39 gl1.clearColor(1.0, 0.0, 0.0, 1.0);
     40 gl1.clear(gl1.COLOR_BUFFER_BIT);
     41 
     42 var tex = gl.createTexture();
     43 gl.bindTexture(gl.TEXTURE_2D, tex);
     44 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, gl1.canvas);
     45 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     46 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     47 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
     48 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
     49 wtu.clearAndDrawUnitQuad(gl);
     50 
     51 wtu.checkCanvas(gl, [255, 0, 0, 255], "Canvas should be red");
     52 
     53 gl1.clearColor(0.0, 1.0, 0.0, 1.0);
     54 gl1.clear(gl1.COLOR_BUFFER_BIT);
     55 
     56 var program1 = wtu.setupTexturedQuad(gl1);
     57 var tex1 = gl1.createTexture();
     58 gl1.bindTexture(gl.TEXTURE_2D, tex1);
     59 gl1.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 255]));
     60 
     61 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, gl1.canvas);
     62 wtu.clearAndDrawUnitQuad(gl);
     63 
     64 wtu.checkCanvas(gl, [0, 255, 0, 255], "Canvas should be green");
     65 
     66 // Test a scenario from Chrome where a WebGL context would lose its active texture binding when its
     67 // canvas was used as the texture source for another WebGL context.
     68 wtu.clearAndDrawUnitQuad(gl1);
     69 
     70 wtu.checkCanvas(gl1, [0, 0, 255, 255], "Canvas should be blue");
     71 
     72 debug("");
     73 var successfullyParsed = true;
     74 </script>
     75 <script src="../../../js/js-test-post.js"></script>
     76 </body>
     77 </html>