tex-image-and-uniform-binding-bugs.html (1390B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 <!DOCTYPE html> 7 <html> 8 <head> 9 <meta charset="utf-8"> 10 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 11 <script src="../../../js/js-test-pre.js"></script> 12 <script src="../../../js/webgl-test-utils.js"></script> 13 </head> 14 <body> 15 <div id="description"></div> 16 <div id="console"></div> 17 18 <script> 19 "use strict"; 20 21 description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); 22 23 var wtu = WebGLTestUtils; 24 var gl = wtu.create3DContext(); 25 var floatProgram = wtu.loadProgramFromFile(gl, "../../../resources/floatUniformShader.vert", "../../../resources/noopUniformShader.frag"); 26 shouldBeUndefined("gl.useProgram(floatProgram)"); 27 var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); 28 wtu.glErrorShouldBe(gl, gl.NO_ERROR); 29 shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));"); 30 31 var tmpcanvas = document.createElement("canvas"); 32 tmpcanvas.width = 2; 33 tmpcanvas.height = 2; 34 var texture = gl.createTexture(); 35 shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); 36 shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)"); 37 38 var successfullyParsed = true; 39 40 </script> 41 <script src="../../../js/js-test-post.js"></script> 42 43 </body> 44 </html>