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copy-tex-image-crash.html (2232B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>copyTexImage2D should not crash</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <canvas id="canvas"></canvas>
     19 <div id="console"></div>
     20 
     21 <script>
     22 "use strict";
     23 description("Draw into source of copyTexSubImage2D shouldn't crash: regression test for https://crbug.com/707445");
     24 
     25 var wtu = WebGLTestUtils;
     26 var canvas = document.getElementById("canvas");
     27 canvas.width = 16;
     28 canvas.height = 16;
     29 var gl = wtu.create3DContext(canvas);
     30 
     31 function runTest() {
     32    // Setup/clear source texture
     33    let tex1 = gl.createTexture();
     34    gl.bindTexture(gl.TEXTURE_2D, tex1);
     35    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     36    let fb1 = gl.createFramebuffer();
     37    gl.bindFramebuffer(gl.FRAMEBUFFER, fb1);
     38    gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex1, 0);
     39    gl.clear(gl.COLOR_BUFFER_BIT);
     40 
     41    // Setup/clear destination texture
     42    let tex2 = gl.createTexture();
     43    gl.bindTexture(gl.TEXTURE_2D, tex2);
     44    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     45    let fb2 = gl.createFramebuffer();
     46    gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
     47    gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex2, 0);
     48    gl.clear(gl.COLOR_BUFFER_BIT);
     49 
     50    // Copy from source to destination texture
     51    gl.bindFramebuffer(gl.FRAMEBUFFER, fb1);
     52    gl.bindTexture(gl.TEXTURE_2D, tex2);
     53    gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 16, 16, 0);
     54 
     55    // Draw into source texture
     56    gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
     57    let program = wtu.setupColorQuad(gl); // Used as a trivial shader; any shader will work.
     58    gl.useProgram(program);
     59    gl.drawArrays(gl.TRIANGLES, 0, 3);
     60 }
     61 
     62 runTest();
     63 
     64 var successfullyParsed = true;
     65 </script>
     66 <script src="../../../js/js-test-post.js"></script>
     67 
     68 </body>
     69 </html>