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copy-tex-image-and-sub-image-2d.html (4415B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     12 <script src="../../../js/js-test-pre.js"></script>
     13 <script src="../../../js/webgl-test-utils.js"></script>
     14 
     15 <script>
     16 "use strict";
     17 var successfullyParsed = false;
     18 
     19 function init()
     20 {
     21    description('Verify copyTexImage2D and copyTexSubImage2D');
     22 
     23    runTest();
     24 }
     25 
     26 var gl = null;
     27 var wtu = WebGLTestUtils;
     28 
     29 function runTestIteration(antialias)
     30 {
     31    var canvas = document.getElementById(
     32        antialias ? "antialiasOn" : "antialiasOff");
     33    var attribs = antialias ? { antialias: true } : { antialias: false };
     34    gl = wtu.create3DContext(canvas, attribs);
     35    var program = wtu.setupTexturedQuad(gl);
     36    var textureLoc = gl.getUniformLocation(program, "tex");
     37    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "During Initialization");
     38 
     39    gl.colorMask(1, 1, 1, 1);
     40    gl.disable(gl.BLEND);
     41    debug('Testing copyTexImage2D');
     42 
     43    // Red canvas
     44    gl.clearColor(1, 0, 0, 1);
     45    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     46 
     47    var texture = gl.createTexture();
     48    // Bind the texture to texture unit 0
     49    gl.bindTexture(gl.TEXTURE_2D, texture);
     50    // Set up texture
     51    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     52    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     53    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     54    gl.uniform1i(textureLoc, 0);
     55 
     56    var colors = [
     57      [1, 0, 0, 1],
     58      [0, 1, 0, 1],
     59      [0, 0, 1, 1],
     60      [0.5, 0.5, 0.5, 0.5],
     61    ];
     62    var data = new Uint8Array(2 * 2 * 4);
     63    for (var ii = 0; ii < 2 * 2 * 4; ++ii)
     64      data[ii] = 136; // A random number other than 0.
     65    var count = 0;
     66    for (var yy = -2; yy <= 2; ++yy) {
     67      for (var xx = -2; xx <= 2; ++xx) {
     68        for (var ii = 0; ii < 2; ++ii) {
     69          var texColor = colors[count];
     70          var clearColor = colors[(count + 1) % colors.length];
     71          // clear to some color
     72          gl.clearColor(texColor[0], texColor[1], texColor[2], texColor[3]);
     73          gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     74 
     75          // copy that color to the texture.
     76          switch (ii) {
     77          case 0:
     78            gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, xx, yy, 2, 2, 0);
     79            wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     80                "using copyTexImage2D: x = " + xx + ", y = " + yy);
     81            break;
     82          case 1:
     83            gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
     84            gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, xx, yy, 2, 2);
     85            wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     86                "using copyTexSubImage2D: x = " + xx + ", y = " + yy);
     87            break;
     88          }
     89 
     90          // clear to some other color.
     91          gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
     92          gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     93 
     94          // Draw the triangles
     95          wtu.clearAndDrawUnitQuad(gl);
     96 
     97          // check the rendering results
     98          for (var iy = 0; iy < 2; ++iy) {
     99            for (var ix = 0; ix < 2; ++ix) {
    100              var x = xx + ix;
    101              var y = yy + iy;
    102              var expectedColor = (x < 0 || y < 0 || x >= 2 || y >= 2) ?
    103                  (ii == 0 ? [0, 0, 0, 0] : [136, 136, 136, 136]) :
    104                  [Math.floor(255 * texColor[0]),
    105                   Math.floor(255 * texColor[1]),
    106                   Math.floor(255 * texColor[2]),
    107                   Math.floor(255 * texColor[3])];
    108              wtu.checkCanvasRect(gl, ix, iy, 1, 1, expectedColor,
    109                  "" + ix + ", " + iy + " should render " + expectedColor + " (+/-1)", 1);
    110            }
    111          }
    112          count = (count + 1) % colors.length;
    113        }
    114      }
    115    }
    116 
    117    debug("");
    118 }
    119 
    120 function runTest(antialias)
    121 {
    122    debug("Testing with antialias on");
    123    runTestIteration(true);
    124    debug("Testing with antialias off");
    125    runTestIteration(false);
    126 
    127    finishTest();
    128 }
    129 </script>
    130 </head>
    131 <body onload="init()">
    132 <canvas id="antialiasOn" width="2" height="2"></canvas>
    133 <canvas id="antialiasOff" width="2" height="2"></canvas>
    134 <div id="description"></div>
    135 <div id="console"></div>
    136 </body>
    137 </html>