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gl-geterror.html (2892B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL get error conformance test.</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/desktop-gl-constants.js"></script>
     14 <script src="../../js/js-test-pre.js"></script>
     15 <script src="../../js/webgl-test-utils.js"> </script>
     16 </head>
     17 <body>
     18 <canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
     19 <div id="description"></div><div id="console"></div>
     20 <script>
     21 "use strict";
     22 description("Test getError.");
     23 var wtu = WebGLTestUtils;
     24 var gl = wtu.create3DContext("example");
     25 var tex = gl.createTexture();
     26 gl.bindTexture(gl.TEXTURE_2D, tex);
     27 
     28 gl.enable(desktopGL.ALPHA_TEST);
     29 wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "should generate INVALID_ENUM");
     30 gl.viewport(-1, -1, -1, -1);
     31 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "should generate INVALID_VALUE");
     32 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     33 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "should generate INVALID_OPERATION");
     34 
     35 // Generate 2 errors of each type for 6 total possible errors.
     36 // The OpenGL ES 2.0 spec section 2.5 says the implementation is allowed to
     37 // either return the first error or many errors in an unspecied order.
     38 gl.viewport(-1, -1, -1, -1);
     39 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     40 gl.enable(desktopGL.ALPHA_TEST);
     41 gl.viewport(-1, -1, -1, -1);
     42 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     43 // Note: This error is specifically last because we know it will be synthasized
     44 // by WebGL at least when implemented on top of Desktop OpenGL
     45 gl.enable(desktopGL.ALPHA_TEST);
     46 
     47 var err1 = gl.getError();
     48 var err2 = gl.getError();
     49 var err3 = gl.getError();
     50 var err4 = gl.getError();
     51 var err5 = gl.getError();
     52 var err6 = gl.getError();
     53 
     54 debug("");
     55 if (err2 == gl.NO_ERROR) {
     56  debug("This WebGL implementation looks like it uses the 'first error' method");
     57  debug("There should be 1 error, the first one generated");
     58  shouldBeTrue('err1 == gl.INVALID_VALUE && err2 == gl.NO_ERROR && err3 == gl.NO_ERROR');
     59 } else {
     60  debug("This WebGL implementation looks like it uses the many error method");
     61  debug("Check is that at least one of the errors is the first error");
     62  shouldBeTrue('err1 == gl.INVALID_VALUE || ' +
     63               'err2 == gl.INVALID_VALUE || ' +
     64               'err3 == gl.INVALID_VALUE || ' +
     65               'err4 == gl.INVALID_VALUE || ' +
     66               'err5 == gl.INVALID_VALUE || ' +
     67               'err6 == gl.INVALID_VALUE');
     68  shouldBeTrue('gl.getError() == gl.NO_ERROR');
     69 }
     70 
     71 debug("");
     72 var successfullyParsed = true;
     73 </script>
     74 <script src="../../js/js-test-post.js"></script>
     75 
     76 </body>
     77 </html>