tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

point-with-gl-pointcoord-in-fragment-shader.html (3193B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Point with gl_PointCoord in Fragment Shader Test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <canvas id="canvas" width="64" height="64"> </canvas>
     19 <div id="console"></div>
     20 <script id="vs" type="x-shader/x-vertex">
     21 varying vec4 v_color;
     22 
     23 // The X and Y coordinates of the center of the point.
     24 attribute vec2 a_vertex;
     25 
     26 uniform float u_pointSize;
     27 
     28 void main(void) {
     29  gl_PointSize = u_pointSize;
     30  gl_Position = vec4(a_vertex, 0.0, 1.0);
     31 
     32  // The color of the point.
     33  v_color = vec4(0.0, 1.0, 0.0, 1.0);
     34 }
     35 
     36 </script>
     37 <script id="fs" type="x-shader/x-fragment">
     38 precision mediump float;
     39 
     40 varying vec4 v_color;
     41 
     42 void main(void) {
     43  // It seems as long as this mathematical expression references
     44  // gl_PointCoord, the fragment's color is incorrect.
     45  vec2 diff = gl_PointCoord - vec2(.5, .5);
     46  if (length(diff) > 0.5)
     47    discard;
     48 
     49  // The point should be a solid color.
     50  gl_FragColor = v_color;
     51 }
     52 </script>
     53 <script>
     54 "use strict";
     55 // Radar 13239314
     56 description("This is a regression test for a graphics driver bug affecting end caps on roads in MapsGL.");
     57 
     58 debug("");
     59 
     60 var wtu = WebGLTestUtils;
     61 var canvas = document.getElementById("canvas");
     62 var canvasWidth = canvas.width;
     63 var canvasHeight = canvas.height;
     64 var output = document.getElementById("console");
     65 var gl = wtu.create3DContext(canvas);
     66 
     67 function runTest() {
     68  var pointSizeRange = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE);
     69  // This test can't really run without a maximum point size of at least 2
     70  if (pointSizeRange[1] < 2.0) {
     71    debug("This test needs a maximum ALIASED_POINT_SIZE_RANGE of at least 2");
     72    return;
     73  }
     74 
     75  var vs = wtu.loadShaderFromScript(gl, "vs", gl.VERTEX_SHADER);
     76  var fs = wtu.loadShaderFromScript(gl, "fs", gl.FRAGMENT_SHADER);
     77  if (!vs || !fs) {
     78    testFailed("Loading shaders failed");
     79    return;
     80  }
     81 
     82  var program = wtu.setupProgram(gl, [vs, fs], ['a_vertex']);
     83  if (!program) {
     84    testFailed("Loading program failed");
     85    return;
     86  }
     87 
     88  gl.useProgram(program);
     89  gl.clearColor(0, 0, 0, 1.0);
     90  gl.disable(gl.DEPTH_TEST);
     91  gl.clear(gl.COLOR_BUFFER_BIT);
     92 
     93  // uniform float u_pointSize;
     94  var uni = gl.getUniformLocation(program, 'u_pointSize');
     95  gl.uniform1f(uni, Math.min(20.0, pointSizeRange[1]));
     96 
     97  // vertex
     98  var buffer = gl.createBuffer();
     99  gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
    100  var vertexData = new Float32Array([
    101    0, 0,
    102  ]);
    103  gl.bufferData(gl.ARRAY_BUFFER, vertexData, gl.STATIC_DRAW);
    104  gl.enableVertexAttribArray(0);
    105  gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
    106 
    107  gl.drawArrays(gl.POINTS, 0, 1);
    108  wtu.checkCanvasRect(gl, canvasWidth / 2, canvasHeight / 2, 1, 1,
    109      [0, 255, 0, 255], "Center pixel should be green", 2);
    110 }
    111 
    112 runTest();
    113 
    114 debug("");
    115 var successfullyParsed = true;
    116 </script>
    117 <script src="../../js/js-test-post.js"></script>
    118 </body>
    119 </html>