tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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negative-one-index.html (2966B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>-1 Index Rendering Test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="50" height="50">
     18 </canvas>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vshader" type="x-shader/x-vertex">
     22 attribute vec4 vPosition;
     23 void main()
     24 {
     25    gl_Position = vPosition;
     26 }
     27 </script>
     28 
     29 <script id="fshader" type="x-shader/x-fragment">
     30 void main()
     31 {
     32    gl_FragColor = vec4(0.0,1.0,0.0,1.0);
     33 }
     34 </script>
     35 
     36 <script>
     37 "use strict";
     38 function init()
     39 {
     40    description(document.title);
     41 
     42    var wtu = WebGLTestUtils;
     43    var gl = wtu.create3DContext("example");
     44    var contextVersion = wtu.getDefault3DContextVersion();
     45    var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
     46 
     47    var vertexObject = gl.createBuffer();
     48    gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
     49    var vertexData = new Float32Array(65536 * 3);
     50    vertexData[0 * 3 + 0] = 0.0;
     51    vertexData[0 * 3 + 1] = 0.5;
     52    vertexData[0 * 3 + 2] = 0.0;
     53    vertexData[1 * 3 + 0] = -0.5;
     54    vertexData[1 * 3 + 1] = -0.5;
     55    vertexData[1 * 3 + 2] = 0.0;
     56    vertexData[65535 * 3 + 0] = 0.5;
     57    vertexData[65535 * 3 + 1] = -0.5;
     58    vertexData[65535 * 3 + 2] = 0.0;
     59    gl.bufferData(gl.ARRAY_BUFFER, vertexData, gl.STATIC_DRAW);
     60    gl.enableVertexAttribArray(0);
     61    gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
     62 
     63    var indices = new Uint16Array([0, 1, -1]);
     64    var indexBuffer = gl.createBuffer();
     65    gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
     66    gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
     67 
     68    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     69    gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
     70 
     71    if (contextVersion <= 1) {
     72        // This should render a green triangle in the middle of the canvas.
     73        // Some implementations may incorrectly interpret the -1 index as
     74        // a primitive restart and not render anything.
     75 
     76        // Test several locations
     77        // First line should be all black
     78        wtu.checkCanvasRect(gl, 0, 0, 50, 1, [0, 0, 0, 0]);
     79 
     80        // Line 15 should be green for at least 10 pixels starting from row 20
     81        wtu.checkCanvasRect(gl, 20, 15, 10, 1, [0, 255, 0, 255]);
     82 
     83        // Last line should be all black
     84        wtu.checkCanvasRect(gl, 0, 49, 50, 1, [0, 0, 0, 0]);
     85    } else {
     86        // For WebGL 2, PRIMITIVE_RESTART_FIXED_INDEX is always enabled.
     87        // Nothing should be drawn on the canvas.
     88        wtu.checkCanvasRect(gl, 0, 0, 50, 50, [0, 0, 0, 0]);
     89    }
     90 }
     91 
     92 init();
     93 var successfullyParsed = true;
     94 </script>
     95 <script src="../../js/js-test-post.js"></script>
     96 
     97 </body>
     98 </html>