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gl-drawelements.html (3941B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL drawElements Test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/desktop-gl-constants.js"></script>
     14 <script src="../../js/js-test-pre.js"></script>
     15 <script src="../../js/webgl-test-utils.js"> </script>
     16 </head>
     17 <body>
     18 <canvas id="example" width="50" height="50"></canvas>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vshader" type="x-shader/x-vertex">
     22 attribute vec4 vPosition;
     23 void main()
     24 {
     25    gl_Position = vPosition;
     26 }
     27 </script>
     28 
     29 <script id="fshader" type="x-shader/x-fragment">
     30 void main()
     31 {
     32    gl_FragColor = vec4(1.0,0.0,0.0,1.0);
     33 }
     34 </script>
     35 
     36 <script>"use strict";
     37 description(document.title);
     38 
     39 var wtu = WebGLTestUtils;
     40 var gl = wtu.create3DContext("example");
     41 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
     42 
     43 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
     44 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
     45 gl.enableVertexAttribArray(0);
     46 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
     47 
     48 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, gl.createBuffer());
     49 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW);
     50 wtu.shouldGenerateGLError(gl, gl.NO_ERROR,
     51                          "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)");
     52 
     53 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW);
     54 wtu.shouldGenerateGLError(gl, gl.NO_ERROR,
     55                          "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0)");
     56 
     57 wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM,
     58                          "gl.drawElements(desktopGL.QUAD_STRIP, 4, gl.UNSIGNED_BYTE, 0)");
     59 wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM,
     60                          "gl.drawElements(desktopGL.QUADS, 4, gl.UNSIGNED_BYTE, 0)");
     61 wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM,
     62                          "gl.drawElements(desktopGL.POLYGON, 4, gl.UNSIGNED_BYTE, 0)");
     63 
     64 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW);
     65 
     66 wtu.shouldGenerateGLError(gl,
     67                          wtu.getDefault3DContextVersion() > 1 ? gl.NO_ERROR : gl.INVALID_ENUM,
     68                          "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)");
     69 
     70 wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM,
     71                          "gl.drawElements(gl.TRIANGLES, 3, gl.FLOAT, 0)");
     72 wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM,
     73                          "gl.drawElements(gl.TRIANGLES, 3, gl.SHORT, 0)");
     74 
     75 // Index validation
     76 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([0,1,2,2000, 40802, 5887992]), gl.STATIC_DRAW);
     77 wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION,
     78                          "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 1)");
     79 wtu.shouldGenerateGLError(gl, gl.NO_ERROR,
     80                          "gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 2)");
     81 var indexValidationError = wtu.shouldGenerateGLError(gl, [gl.INVALID_OPERATION, gl.NO_ERROR],
     82                          "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 2)");
     83 wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION,
     84                          "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 3)");
     85 wtu.shouldGenerateGLError(gl, indexValidationError,
     86                          "gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0)");
     87 wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION,
     88                          "gl.drawElements(gl.TRIANGLES, 7, gl.UNSIGNED_SHORT, 0)");
     89 wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION,
     90                          "gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 2)");
     91 
     92 var successfullyParsed = true;
     93 </script>
     94 <script src="../../js/js-test-post.js"></script>
     95 
     96 </body>
     97 </html>