gl-drawarrays.html (2382B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL drawArrays Test</title> 12 <link rel="stylesheet" href="../../resources/js-test-style.css"/> 13 <script src="../../js/desktop-gl-constants.js"></script> 14 <script src="../../js/js-test-pre.js"></script> 15 <script src="../../js/webgl-test-utils.js"> </script> 16 </head> 17 <body> 18 <canvas id="example" width="50" height="50"></canvas> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="vshader" type="x-shader/x-vertex"> 22 attribute vec4 vPosition; 23 void main() 24 { 25 gl_Position = vPosition; 26 } 27 </script> 28 29 <script id="fshader" type="x-shader/x-fragment"> 30 void main() 31 { 32 gl_FragColor = vec4(1.0,0.0,0.0,1.0); 33 } 34 </script> 35 36 <script> 37 "use strict"; 38 function init() 39 { 40 description(document.title); 41 42 function checkDrawArrays(mode, count, expect, msg) { 43 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); 44 gl.drawArrays(mode, 0, count); 45 wtu.glErrorShouldBe(gl, expect, msg); 46 } 47 48 var wtu = WebGLTestUtils; 49 var gl = wtu.create3DContext("example"); 50 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); 51 52 var vertexObject = gl.createBuffer(); 53 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); 54 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); 55 gl.enableVertexAttribArray(0); 56 57 checkDrawArrays(gl.TRIANGLES, 3, 58 gl.INVALID_OPERATION, "gl.DrawArrays with no buffer attached to VAO should return INVALID_OPERATION"); 59 60 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); 61 62 checkDrawArrays(gl.TRIANGLES, 3, 63 gl.NO_ERROR, "can call gl.DrawArrays with gl.TRIANGLES"); 64 65 checkDrawArrays( 66 desktopGL['QUAD_STRIP'], 4, 67 gl.INVALID_ENUM, "gl.DrawArrays with QUAD_STRIP should return INVALID_ENUM"); 68 checkDrawArrays( 69 desktopGL['QUADS'], 4, 70 gl.INVALID_ENUM, "gl.DrawArrays with QUADS should return INVALID_ENUM"); 71 checkDrawArrays( 72 desktopGL['POLYGON'], 4, 73 gl.INVALID_ENUM, "gl.DrawArrays with POLYGON should return INVALID_ENUM"); 74 } 75 76 init(); 77 var successfullyParsed = true; 78 </script> 79 <script src="../../js/js-test-post.js"></script> 80 81 </body> 82 </html>