tor-browser

The Tor Browser
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gl-clear.html (1971B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL clear conformance test.</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
     18 <div id="description"></div><div id="console"></div>
     19 <script>
     20 "use strict";
     21 description("Test clear.");
     22 var wtu = WebGLTestUtils;
     23 var gl = wtu.create3DContext("example");
     24 var program = wtu.setupTexturedQuad(gl);
     25 
     26 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
     27 wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
     28 
     29 gl.clearColor(1,1,1,1);
     30 gl.clear(gl.COLOR_BUFFER_BIT);
     31 wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255");
     32 
     33 gl.clearColor(0,0,0,0);
     34 gl.clear(gl.COLOR_BUFFER_BIT);
     35 wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
     36 
     37 gl.colorMask(false, false, false, true);
     38 gl.clearColor(1,1,1,1);
     39 gl.clear(gl.COLOR_BUFFER_BIT);
     40 wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255");
     41 
     42 var tex = gl.createTexture();
     43  gl.bindTexture(gl.TEXTURE_2D, tex);
     44  gl.texImage2D(
     45      gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
     46      new Uint8Array([128, 128, 128, 192]));
     47 
     48 gl.disable(gl.DEPTH_TEST);
     49 gl.disable(gl.BLEND);
     50 gl.colorMask(true, true, true, true);
     51 gl.drawArrays(gl.TRIANGLES, 0, 6);
     52 wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192");
     53 
     54 gl.colorMask(false, false, false, true);
     55 gl.clearColor(1,1,1,1);
     56 gl.clear(gl.COLOR_BUFFER_BIT);
     57 wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255");
     58 
     59 // TODO: Test depth and stencil clearing.
     60 
     61 debug("");
     62 var successfullyParsed = true;
     63 </script>
     64 <script src="../../js/js-test-post.js"></script>
     65 </body>
     66 </html>