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framebuffer-texture-clear.html (3187B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL framebuffer clearColor with pure 0/1</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <canvas id="canvas" width="2" height="2"> </canvas>
     20 <script>
     21 "use strict";
     22 // This test verifies a Mac Intel HD 6000/6100 driver bug. See crbug.com/710443.
     23 var wtu = WebGLTestUtils;
     24 var gl = wtu.create3DContext("canvas");
     25 
     26 function InitializeRGBAData(width, height)
     27 {
     28  var size = 4 * width * height;
     29  var data = new Uint8Array(size);
     30  for (var i = 0; i < size; i++) {
     31    data[i] = 128;
     32  }
     33  return data;
     34 }
     35 
     36 function testFramebufferTextureClearWithPureZeroOrOne(clearColor, expectedColor) {
     37  var width = 32;
     38  var height = 32;
     39  var texture0 = gl.createTexture();
     40  gl.bindTexture(gl.TEXTURE_2D, texture0);
     41  // It seems that if we add texParameteri here, all cases can pass no matter
     42  // you use texParameteri or not in Line 85.
     43  // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     44  var texData = InitializeRGBAData(width, height);
     45  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, texData);
     46 
     47  var fbo0 = gl.createFramebuffer();
     48  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo0);
     49  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture0, 0);
     50  gl.viewport(0, 0, width, height);
     51  gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
     52  gl.clear(gl.COLOR_BUFFER_BIT);
     53 
     54  var texture1 = gl.createTexture();
     55  gl.bindTexture(gl.TEXTURE_2D, texture1);
     56  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     57  var fbo1 = gl.createFramebuffer();
     58  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo1);
     59  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture1, 0);
     60 
     61  wtu.setupTexturedQuad(gl);
     62 
     63  gl.bindTexture(gl.TEXTURE_2D, texture0);
     64  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     65  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo1);
     66  gl.viewport(0, 0, width, height);
     67  gl.drawArrays(gl.TRIANGLES, 0, 6);
     68 
     69  wtu.checkCanvasRect(gl, 0, 0, 1, 1, expectedColor);
     70 
     71  gl.deleteTexture(texture0);
     72  gl.deleteFramebuffer(fbo0);
     73  gl.deleteTexture(texture1);
     74  gl.deleteFramebuffer(fbo1);
     75 }
     76 
     77 description("Test that if clear fbo texture color with pure 0/1 and sample this texture to draw to another fbo, the final render color should be consistent with the clear color.");
     78 
     79 for(var index = 0; index < 16; index++)
     80 {
     81  var r = (index & 8) / 8;
     82  var g = (index & 4) / 4;
     83  var b = (index & 2) / 2;
     84  var a = index & 1;
     85  var clearColor = [r, g, b, a];
     86  var expectedColor = [r * 255, g * 255, b * 255, a * 255];
     87  testFramebufferTextureClearWithPureZeroOrOne(clearColor, expectedColor);
     88 }
     89 
     90 debug("");
     91 var successfullyParsed = true;
     92 
     93 </script>
     94 <script src="../../js/js-test-post.js"></script>
     95 
     96 </body>
     97 </html>