tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

culling.html (3852B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     12 <script src="../../js/js-test-pre.js"></script>
     13 <script src="../../js/webgl-test-utils.js"></script>
     14 <script id="vshader" type="x-shader/x-vertex">
     15 attribute vec2 pos;
     16 
     17 void main()
     18 {
     19    gl_Position = vec4(pos, 0, 1);
     20 }
     21 </script>
     22 
     23 <script id="fshader" type="x-shader/x-fragment">
     24 precision mediump float;
     25 uniform vec4 col;
     26 
     27 void main()
     28 {
     29    gl_FragColor = col;
     30 }
     31 </script>
     32 
     33 <script>
     34 "use strict";
     35 var wtu = WebGLTestUtils;
     36 
     37 function draw(gl, arr, colLoc, col) {
     38    var vertices = new Float32Array(arr);
     39    var vertBuf = gl.createBuffer();
     40    gl.bindBuffer(gl.ARRAY_BUFFER, vertBuf);
     41    gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
     42    gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
     43    gl.uniform4fv(colLoc, col);
     44    gl.drawArrays(gl.TRIANGLE_STRIP, 0, vertices.length / 2);
     45 }
     46 
     47 function clear(gl, col) {
     48    gl.clearColor(col[0], col[1], col[2], col[3]);
     49    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     50 }
     51 
     52 function check(gl, winding, shoulddraw) {
     53    var msg = winding + ' face was ' + (shoulddraw ? '' : 'not ') + 'drawn.';
     54    wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255], msg);
     55 }
     56 
     57 function runTest() {
     58    var cwVertices = [-1, -1, -1, 1, 1, -1, 1, 1];
     59    var ccwVertices = [-1, 1, -1, -1, 1, 1, 1, -1];
     60    var red = [1, 0, 0, 1];
     61    var green = [0, 1, 0, 1];
     62    var ok;
     63 
     64    var gl = wtu.create3DContext('testbed', { antialias: false });
     65    if (!gl) {
     66        testFailed('could not create context');
     67        return;
     68    }
     69    var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['pos']);
     70    var colLoc = gl.getUniformLocation(program, 'col');
     71 
     72    gl.enableVertexAttribArray(0);
     73 
     74    debug('CULL_FACE should be off by default');
     75    clear(gl, red);
     76    draw(gl, ccwVertices, colLoc, green);
     77    check(gl, 'CCW', true);
     78    clear(gl, red);
     79    draw(gl, cwVertices, colLoc, green);
     80    check(gl, 'CW', true);
     81 
     82    debug('Enabling CULL_FACE');
     83    gl.enable(gl.CULL_FACE);
     84 
     85    debug('BACK and CCW should be set by default');
     86    clear(gl, red);
     87    draw(gl, ccwVertices, colLoc, green);
     88    check(gl, 'CCW', true);
     89    clear(gl, green);
     90    draw(gl, cwVertices, colLoc, red);
     91    check(gl, 'CW', false);
     92 
     93    var tests = [{ cullFace : 'BACK', frontFace : 'CCW', drawCCW : true, drawCW : false},
     94                 { cullFace : 'BACK', frontFace : 'CW', drawCCW : false, drawCW : true},
     95                 { cullFace : 'FRONT', frontFace : 'CCW', drawCCW : false, drawCW : true },
     96                 { cullFace : 'FRONT', frontFace : 'CW', drawCCW : true, drawCW : false},
     97                 { cullFace : 'FRONT_AND_BACK', frontFace : 'CCW', drawCCW : false, drawCW : false},
     98                 { cullFace : 'FRONT_AND_BACK', frontFace : 'CW', drawCCW : false, drawCW : false}];
     99 
    100    for (var i = 0; i < tests.length; ++i) {
    101        var t = tests[i];
    102        debug('Setting ' + t.cullFace + ' and ' + t.frontFace);
    103        gl.cullFace(gl[t.cullFace]);
    104        gl.frontFace(gl[t.frontFace]);
    105        clear(gl, t.drawCCW ? red : green);
    106        draw(gl, ccwVertices, colLoc, t.drawCCW ? green : red);
    107        check(gl, 'CCW', t.drawCCW);
    108        clear(gl, t.drawCW ? red : green);
    109        draw(gl, cwVertices, colLoc, t.drawCW ? green : red);
    110        check(gl, 'CW', t.drawCW);
    111    }
    112 }
    113 </script>
    114 </head>
    115 <body>
    116 <canvas id="testbed" width="16" height="16" style="width:50px; height:50px"></canvas>
    117 <div id="description"></div>
    118 <div id="console"></div>
    119 <script>
    120 "use strict";
    121 description('Verify that culling works');
    122 runTest();
    123 var successfullyParsed = true;
    124 </script>
    125 <script src="../../js/js-test-post.js"></script>
    126 </body>
    127 </html>