tor-browser

The Tor Browser
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clear-default-framebuffer-with-scissor-test.html (2247B)


      1 <!--
      2 Copyright (c) 2021 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Clear with scissor bug on WebGL canvas</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <canvas id="canvas-webgl" width="20" height="20"> </canvas>
     20 <canvas id="canvas-2d" width="20" height="20"> </canvas>
     21 
     22 <script>
     23 "use strict";
     24 // This test exposes an issue in older Intel D3D drivers.
     25 var wtu = WebGLTestUtils;
     26 
     27 function test_clear_with_scissor_on_canvas()
     28 {
     29  var canvasWebGL = document.getElementById("canvas-webgl");
     30  var gl = canvasWebGL.getContext("webgl", { antialias:false });
     31  const scissorRectSize = 16;
     32  gl.enable(gl.SCISSOR_TEST);
     33  gl.scissor(0, 0, scissorRectSize, scissorRectSize);
     34  gl.clearColor(0, 1, 0, 1);
     35  gl.clear(gl.COLOR_BUFFER_BIT);
     36 
     37  // The issue is found in the Chromium compositor so we need another canvas element for reproduction.
     38  var canvas2D = document.getElementById("canvas-2d");
     39  var context2D = canvas2D.getContext('2d');
     40  context2D.drawImage(canvasWebGL, 0, 0);
     41  context2D.fill();
     42 
     43  var imageData =
     44    context2D.getImageData(0, canvas2D.clientHeight - scissorRectSize, scissorRectSize, scissorRectSize);
     45  var data = imageData.data;
     46  var expectedColor = [0, 255, 0, 255];
     47  for (var pixelIndex = 0; pixelIndex < scissorRectSize * scissorRectSize; ++pixelIndex) {
     48    for (var colorIndex = 0; colorIndex < 4; ++colorIndex) {
     49      if (data[pixelIndex * 4 + colorIndex] !== expectedColor[colorIndex]) {
     50        var y = Math.floor(pixelIndex / scissorRectSize);
     51        var x = pixelIndex % scissorRectSize;
     52        testFailed("The canvas color at (" + x + ", " + y + ") is not expected");
     53        return;
     54      }
     55    }
     56  }
     57 }
     58 
     59 test_clear_with_scissor_on_canvas();
     60 
     61 description("Exposes clearing WebGL canvas with scissor bug on Intel D3D drivers - see https://crbug.com/1206763");
     62 var successfullyParsed = true;
     63 
     64 </script>
     65 <script src="../../js/js-test-post.js"></script>
     66 
     67 </body>
     68 </html>