tor-browser

The Tor Browser
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canvas-alpha-bug.html (3246B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Alpha blending bug on WebGL canvas</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <canvas id="canvas" width="128" height="128"> </canvas>
     20 
     21 <script id="vshader" type="x-shader/x-vertex">
     22 attribute vec2 a_position;
     23 varying vec2 v_uv;
     24 void main()
     25 {
     26    v_uv = a_position.xy * vec2(0.5, 0.5) + vec2(0.5, 0.5);
     27    gl_Position = vec4(a_position.xy, 0.0, 1.0);
     28 }
     29 </script>
     30 
     31 <script id="fshader" type="x-shader/x-fragment">
     32 precision mediump float;
     33 varying vec2 v_uv;
     34 uniform sampler2D u_texture;
     35 uniform vec4 u_color;
     36 void main()
     37 {
     38    vec4 tex = texture2D(u_texture, v_uv);
     39    gl_FragColor = tex * u_color;
     40 }
     41 </script>
     42 
     43 <script>
     44 "use strict";
     45 // This test exposes an Intel driver issue on macOS.
     46 var wtu = WebGLTestUtils;
     47 var gl = wtu.create3DContext("canvas");
     48 
     49 var program;
     50 var offscreen_tex;
     51 var fbo;
     52 
     53 function init()
     54 {
     55    // Init program
     56    program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_position"]);
     57 
     58    // Init offscreen render targets and specify the format of offscreen texture to be RGB.
     59    offscreen_tex = gl.createTexture();
     60    gl.activeTexture(gl.TEXTURE0);
     61    gl.bindTexture(gl.TEXTURE_2D, offscreen_tex);
     62    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     63    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     64    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, canvas.width, canvas.height, 0, gl.RGB, gl.UNSIGNED_BYTE, null);
     65 
     66    fbo = gl.createFramebuffer();
     67    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
     68    gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, offscreen_tex, 0);
     69 
     70    // Init blend state
     71    gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
     72 }
     73 
     74 function draw_rect()
     75 {
     76    gl.useProgram(program);
     77 
     78    gl.bindTexture(gl.TEXTURE_2D, offscreen_tex);
     79    var u_tex_loc = gl.getUniformLocation(program, 'u_texture');
     80    gl.uniform1i(u_tex_loc, 0);
     81 
     82    wtu.setupUnitQuad(gl);
     83    wtu.drawFloatColorQuad(gl, [1.0, 1.0, 1.0, 1.0]);
     84 }
     85 
     86 function test_canvas_alpha() {
     87    init();
     88 
     89    // Clear offscreen texture to Green
     90    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
     91    gl.viewport(0, 0, canvas.width, canvas.height);
     92    gl.clearColor(0.0, 1.0, 0.0, 1.0);
     93    gl.clear(gl.COLOR_BUFFER_BIT);
     94 
     95    // Clear default framebuffer
     96    gl.bindFramebuffer(gl.FRAMEBUFFER, null);
     97    gl.viewport(0, 0, canvas.width, canvas.height);
     98    gl.clearColor(1.0, 0.0, 0.0, 1.0);
     99    gl.clear(gl.COLOR_BUFFER_BIT);
    100 
    101    // Enable alpha blending and render to default framebuffer
    102    gl.enable(gl.BLEND);
    103    draw_rect();
    104    wtu.checkCanvasRect(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, [0, 255, 0, 255]);
    105 }
    106 
    107 test_canvas_alpha();
    108 
    109 description("Exposes alpha blending bug in Intel drivers on macOS - see https://crbug.com/886970");
    110 var successfullyParsed = true;
    111 
    112 </script>
    113 <script src="../../js/js-test-post.js"></script>
    114 
    115 </body>
    116 </html>