renderbuffer-initialization.html (3064B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> 12 <script src="../../js/js-test-pre.js"></script> 13 <script src="../../js/webgl-test-utils.js"></script> 14 </head> 15 <body> 16 <canvas id="testbed" width="400" height="400" style="width: 40px; height: 40px;"></canvas> 17 <div id="description"></div> 18 <div id="console"></div> 19 <script> 20 "use strict"; 21 var wtu = WebGLTestUtils; 22 description('Verify renderbuffers are initialized to 0 before being read in WebGL'); 23 24 var gl = wtu.create3DContext("testbed"); 25 if (!gl) { 26 testFailed('canvas.getContext() failed'); 27 } else { 28 // Set the clear color to green. It should never show up. 29 gl.clearColor(0, 1, 0, 1); 30 31 runTest(gl, gl.canvas.width, gl.canvas.height, 0); 32 runTest(gl, gl.canvas.width, gl.canvas.height, 1); 33 runTest(gl, gl.canvas.width, gl.canvas.height, 0); 34 runTest(gl, gl.canvas.width, gl.canvas.height, 1); 35 36 // Testing buffer clearing won't change the clear values. 37 var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); 38 shouldBe("clearColor", "[0, 1, 0, 1]"); 39 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors'); 40 } 41 42 function runTest(gl, width, height, order) 43 { 44 wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0], 45 "internal buffers have been initialized to 0"); 46 47 // fill the back buffer so we know that reading below happens from 48 // the renderbuffer. 49 gl.clear(gl.COLOR_BUFFER_BIT); 50 51 var fbo = gl.createFramebuffer(); 52 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); 53 var colorbuffer = gl.createRenderbuffer(); 54 gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer); 55 switch (order) { 56 case 0: 57 allocStorage(width, height); 58 attachBuffer(colorbuffer); 59 break; 60 case 1: 61 attachBuffer(colorbuffer); 62 allocStorage(width, height); 63 break; 64 } 65 66 function allocStorage(width, height) { 67 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height); 68 wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no error after renderbufferStorage(internalformat = RGBA4).'); 69 } 70 71 function attachBuffer(colorbuffer) { 72 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorbuffer); 73 } 74 75 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { 76 testFailed('Framebuffer incomplete.'); 77 return; 78 } 79 80 wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0], 81 "user buffers have been initialized to 0"); 82 83 gl.deleteFramebuffer(fbo); 84 gl.deleteRenderbuffer(colorbuffer); 85 86 // this clear should not matter we are about to resize 87 gl.clear(gl.COLOR_BUFFER_BIT); 88 89 gl.canvas.width += 1; 90 gl.canvas.height += 1; 91 92 debug(''); 93 } 94 95 var successfullyParsed = true; 96 </script> 97 <script src="../../js/js-test-post.js"></script> 98 </body> 99 </html>