tor-browser

The Tor Browser
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framebuffer-test.html (7689B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Framebuffer Test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 <script src="../../js/desktop-gl-constants.js"></script>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <canvas id="canvas" width="2" height="2"> </canvas>
     21 <script>
     22 "use strict";
     23 description("This tests framebuffer/renderbuffer-related functions");
     24 
     25 debug("");
     26 debug("Canvas.getContext");
     27 
     28 var wtu = WebGLTestUtils;
     29 var canvas = document.getElementById("canvas");
     30 var gl = wtu.create3DContext(canvas);
     31 if (!gl) {
     32  testFailed("context does not exist");
     33 } else {
     34  testPassed("context exists");
     35 
     36  debug("");
     37  debug("Checking framebuffer/renderbuffer stuff.");
     38 
     39  gl.getFramebufferAttachmentParameter(
     40     gl.FRAMEBUFFER,
     41     gl.COLOR_ATTACHMENT0,
     42     gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
     43  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
     44            "calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION.");
     45 
     46  assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE,
     47            "calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE.");
     48 
     49  var tex = gl.createTexture();
     50  gl.bindTexture(gl.TEXTURE_2D, tex);
     51  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     52  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     53  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     54  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     55  gl.texImage2D(gl.TEXTURE_2D,
     56                0,                 // level
     57                gl.RGBA,           // internalFormat
     58                canvas.width,      // width
     59                canvas.height,     // height
     60                0,                 // border
     61                gl.RGBA,           // format
     62                gl.UNSIGNED_BYTE,  // type
     63                null);             // data
     64  gl.framebufferTexture2D(
     65      gl.FRAMEBUFFER,
     66      gl.COLOR_ATTACHMENT0,
     67      gl.TEXTURE_2D,
     68      tex,
     69      0);
     70  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
     71            "trying to attach a texture to default framebuffer should generate INVALID_OPERATION.");
     72 
     73  gl.framebufferRenderbuffer(
     74      gl.FRAMEBUFFER,
     75      gl.COLOR_ATTACHMENT0,
     76      gl.RENDERBUFFER,
     77      null);
     78  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
     79            "trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION.");
     80 
     81  var rb = gl.createRenderbuffer();
     82  gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
     83  gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height);
     84  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     85            "allocating renderbuffer storage of a newly created renderbuffer should succeed.");
     86 
     87  gl.framebufferRenderbuffer(
     88      gl.FRAMEBUFFER,
     89      gl.COLOR_ATTACHMENT0,
     90      gl.RENDERBUFFER,
     91      rb);
     92  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
     93            "trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION.");
     94 
     95  var fbtex = gl.createTexture();
     96  gl.bindTexture(gl.TEXTURE_2D, fbtex);
     97  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     98  var fb = gl.createFramebuffer();
     99 
    100  gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
    101  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    102            "binding a newly created framebuffer should succeed.");
    103 
    104  var target = desktopGL.READ_FRAMEBUFFER
    105  gl.getFramebufferAttachmentParameter(
    106     target,
    107     gl.COLOR_ATTACHMENT0,
    108     gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
    109  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
    110            "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
    111  assertMsg(gl.checkFramebufferStatus(target) == 0,
    112            "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0.");
    113  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
    114            "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
    115  gl.bindFramebuffer(target, gl.createFramebuffer());
    116  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
    117            "calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
    118  assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING),
    119            "calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING.");
    120  gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
    121  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
    122            "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
    123  gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
    124  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
    125            "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
    126  gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
    127  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
    128            "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
    129 
    130  var attachment = desktopGL.COLOR_ATTACHMENT1
    131  gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
    132  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
    133            "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
    134  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
    135  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
    136            "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
    137 
    138  gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
    139                                       gl.COLOR_ATTACHMENT0,
    140                                       desktopGL.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
    141  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
    142            "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
    143 
    144  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
    145  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    146            "attaching a texture to a framebuffer should succeed.");
    147 
    148  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
    149  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    150            "detaching a texture from a framebuffer should succeed.");
    151 
    152  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 1);
    153  wtu.glErrorShouldBe(gl, gl.INVALID_VALUE,
    154            "calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE.");
    155 
    156  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
    157  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    158            "attaching a renderbuffer to a framebuffer should succeed.");
    159 
    160  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
    161  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    162            "detaching a renderbuffer from a framebuffer should succeed.");
    163 
    164  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
    165  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    166            "binding default (null) framebuffer should succeed.");
    167 }
    168 
    169 debug("");
    170 var successfullyParsed = true;
    171 
    172 </script>
    173 <script src="../../js/js-test-post.js"></script>
    174 
    175 </body>
    176 </html>