use-program-crash-with-discard-in-fragment-shader.html (2285B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL Program Conformance Tests</title> 12 <link rel="stylesheet" href="../../resources/js-test-style.css"/> 13 <script src="../../js/js-test-pre.js"></script> 14 <script src="../../js/webgl-test-utils.js"></script> 15 </head> 16 <body> 17 <div id="description"></div> 18 <div id="console"></div> 19 <canvas id="canvas" width="2" height="2"> </canvas> 20 <script id="vertexShader" language="x-shader/x-vertex"> 21 attribute vec4 ATTR0; 22 void main() 23 { 24 gl_Position = ATTR0; 25 } 26 </script> 27 <script id="fragmentShader" language="x-shader/x-fragment"> 28 precision mediump float; 29 void main() 30 { 31 float _Intensity = exp2(gl_FragCoord.w); 32 if (_Intensity < 0.5) { 33 discard; 34 } 35 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); 36 } 37 </script> 38 <script> 39 "use strict"; 40 description('Regression test for crash in Mac OS AMD OpenGL driver related to use of discard in fragment shader.<br><br>More specifically, triggering the crash seems to require examination of gl_FragCoord.w, use of exp2, and a call to discard in the fragment shader. Thanks to Sheheryar Zakaria and Michael Braithwaite at Turbulenz for the original test case.<br><a href="https://bugs.webkit.org/show_bug.cgi?id=73932">WebKit bug 73932</a><br>'); 41 42 debug(""); 43 44 var wtu = WebGLTestUtils; 45 var gl = wtu.create3DContext("canvas"); 46 if (!gl) { 47 testFailed("context does not exist"); 48 } else { 49 testPassed("context exists"); 50 } 51 52 debug(""); 53 54 var program = wtu.loadProgramFromScript(gl, 'vertexShader', 'fragmentShader'); 55 if (program) { 56 testPassed("Program linked successfully"); 57 } else { 58 testFailed("Program failed to link"); 59 } 60 61 // Crash occurs here on affected machines 62 gl.useProgram(program); 63 64 // In some browsers, such as Chrome, the above crash only causes a 65 // lost context event to be dispatched, and not synchronously. To verify 66 // that everything worked, clear and read back the frame buffer. 67 gl.clearColor(1.0, 0.0, 0.0, 1.0); 68 gl.clear(gl.COLOR_BUFFER_BIT); 69 wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255, 0, 0, 255], 70 "Color should be red"); 71 72 var successfullyParsed = true; 73 </script> 74 <script src="../../js/js-test-post.js"></script> 75 76 </body> 77 </html>