tor-browser

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gl-getshadersource.html (1235B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11   <title>WebGL getShaderSource conformance test.</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script>
     21 <script>
     22 "use strict";
     23 description("Tests that the source that goes into a shader is what comes out.");
     24 var wtu = WebGLTestUtils;
     25 var gl = wtu.create3DContext("example");
     26 var original = document.getElementById("vshader").text;
     27 var shader = gl.createShader(gl.VERTEX_SHADER);
     28 gl.shaderSource(shader, original);
     29 var source = gl.getShaderSource(shader);
     30 shouldBe("source", "original");
     31 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
     32 var successfullyParsed = true;
     33 </script>
     34 <script src="../../js/js-test-post.js"></script>
     35 
     36 </body>
     37 </html>