gl-getshadersource.html (1235B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL getShaderSource conformance test.</title> 12 <link rel="stylesheet" href="../../resources/js-test-style.css"/> 13 <script src="../../js/js-test-pre.js"></script> 14 <script src="../../js/webgl-test-utils.js"> </script> 15 </head> 16 <body> 17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> 18 <div id="description"></div> 19 <div id="console"></div> 20 <script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> 21 <script> 22 "use strict"; 23 description("Tests that the source that goes into a shader is what comes out."); 24 var wtu = WebGLTestUtils; 25 var gl = wtu.create3DContext("example"); 26 var original = document.getElementById("vshader").text; 27 var shader = gl.createShader(gl.VERTEX_SHADER); 28 gl.shaderSource(shader, original); 29 var source = gl.getShaderSource(shader); 30 shouldBe("source", "original"); 31 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); 32 var successfullyParsed = true; 33 </script> 34 <script src="../../js/js-test-post.js"></script> 35 36 </body> 37 </html>