tor-browser

The Tor Browser
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vertexAttribBadArgs.html (2775B)


      1 <!DOCTYPE html>
      2 <html>
      3 <head>
      4 <meta charset="utf-8">
      5 <!--
      6 Copyright (c) 2019 The Khronos Group Inc.
      7 Use of this source code is governed by an MIT-style license that can be
      8 found in the LICENSE.txt file.
      9 -->
     10 <link rel="stylesheet" type="text/css" href="../unit.css" />
     11 <script type="application/javascript" src="../unit.js"></script>
     12 <script type="application/javascript" src="../util.js"></script>
     13 <script type="application/javascript">
     14 
     15 var verts = [0.0, 0.0, 0.0,   1.0, 0.0, 0.0,   0.0, 1.0, 0.0];
     16 var normals = [0.0, 0.0, 1.0,   0.0, 0.0, 1.0,   0.0, 0.0, 1.0];
     17 var texcoords = [0.0,0.0,  1.0,0.0,  0.0,1.0];
     18 
     19 Tests.startUnit = function () {
     20  var canvas = document.getElementById('gl');
     21  var gl = wrapGLContext(getGLContext(canvas));
     22  var prog = new Shader(gl, 'vert', 'frag');
     23  prog.use();
     24  var sh = prog.shader.program;
     25 //   log(gl.getShaderInfoLog(prog.shaders[1]));
     26  var v = gl.getAttribLocation(sh, 'Vertex');
     27  var n = gl.getAttribLocation(sh, 'Normal');
     28  var t = gl.getAttribLocation(sh, 'Tex');
     29  return [gl,prog,v,n,t];
     30 }
     31 
     32 Tests.setup = function(gl, prog, v,n,t) {
     33  assert(0 == gl.getError());
     34  return [gl, prog, v,n,t];
     35 }
     36 Tests.teardown = function(gl, prog, v,n,t) {
     37  gl.disableVertexAttribArray(v);
     38  gl.disableVertexAttribArray(n);
     39  gl.disableVertexAttribArray(t);
     40 }
     41 
     42 Tests.endUnit = function(gl, prog, v,n,t) {
     43  prog.destroy();
     44 }
     45 
     46 
     47 Tests.testVertexAttrib = function(gl, prog, v,n,t) {
     48  var vbo = gl.createBuffer();
     49  var vertsArr = new Float32Array(verts);
     50  gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
     51  gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
     52  gl.enableVertexAttribArray(v);
     53  gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);
     54  assertFail("bad index",
     55      function(){gl.vertexAttrib1f(-1, 1);});
     56  assertFail("bad index (big negative)",
     57      function(){gl.vertexAttrib1f(-69092342, 1);});
     58  assertFail("bad index (big positive)",
     59      function(){gl.vertexAttrib1f(58928938, 1);});
     60  assertOk("array too large",
     61      function(){gl.vertexAttrib1fv(v, [1,2,3,4,5]);});
     62  assertFail("array too small",
     63      function(){gl.vertexAttrib1fv(v, []);});
     64  assertOk("draw",
     65      function(){gl.drawArrays(gl.TRIANGLES, 0, 3);});
     66  throwError(gl);
     67 }
     68 
     69 </script>
     70 <script id="vert" type="x-shader/x-vertex">
     71  attribute vec3 Vertex;
     72  attribute vec3 Normal;
     73  attribute vec2 Tex;
     74 
     75  varying vec4 texCoord0;
     76  void main()
     77  {
     78    gl_Position = vec4(Vertex * Normal, 1.0);
     79    texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
     80  }
     81 </script>
     82 <script id="frag" type="x-shader/x-fragment">
     83  precision mediump float;
     84 
     85  varying vec4 texCoord0;
     86  void main()
     87  {
     88    vec4 c = texCoord0;
     89    gl_FragColor = c;
     90  }
     91 </script>
     92 
     93 
     94 <style>canvas{ position:absolute; }</style>
     95 </head><body>
     96  <canvas id="gl" width="1" height="1"></canvas>
     97 </body></html>