tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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texImage2DHTMLBadArgs.html (1879B)


      1 <!DOCTYPE html>
      2 <html>
      3 <head>
      4 <!--
      5 Copyright (c) 2019 The Khronos Group Inc.
      6 Use of this source code is governed by an MIT-style license that can be
      7 found in the LICENSE.txt file.
      8 -->
      9 <meta charset="utf-8">
     10 <link rel="stylesheet" type="text/css" href="../unit.css" />
     11 <script type="application/javascript" src="../unit.js"></script>
     12 <script type="application/javascript" src="../util.js"></script>
     13 <script type="application/javascript">
     14 
     15 Tests.startUnit = function () {
     16  var canvas = document.getElementById('gl');
     17  var gl = wrapGLContext(getGLContext(canvas));
     18  var tex = gl.createTexture();
     19  gl.bindTexture(gl.TEXTURE_2D, tex);
     20  return [gl, tex];
     21 }
     22 
     23 Tests.testTexImage2D = function(gl) {
     24    var b = document.createElement('b');
     25    var div = document.createElement('div');
     26    var c = document.getElementById('c');
     27    assertFail("bad element b",
     28        function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, b); });
     29    assertFail("bad element div",
     30        function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, div); });
     31    assertFail("no element",
     32        function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, 0); });
     33    assertFail("string as data",
     34        function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, "foo"); });
     35    assertOk("canvas as data",
     36         function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); });
     37    assertFail("bad target",
     38        function() {gl.texImage2D(gl.FLOAT, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); });
     39 }
     40 
     41 Tests.endUnit = function(gl, tex) {
     42    gl.bindTexture(gl.TEXTURE_2D, null);
     43    gl.deleteTexture(tex);
     44 }
     45 
     46 </script>
     47 <style>canvas{ position:absolute; }</style>
     48 </head><body>
     49 <canvas id="gl" width="16" height="16"></canvas>
     50 <canvas id="c" width="16" height="16"></canvas>
     51 </body></html>