texImage2DBadArgs.html (4242B)
1 <!DOCTYPE html> 2 <html> 3 <head> 4 <meta charset="utf-8"> 5 <!-- 6 Copyright (c) 2019 The Khronos Group Inc. 7 Use of this source code is governed by an MIT-style license that can be 8 found in the LICENSE.txt file. 9 --> 10 <link rel="stylesheet" type="text/css" href="../unit.css" /> 11 <script type="application/javascript" src="../unit.js"></script> 12 <script type="application/javascript" src="../util.js"></script> 13 <script type="application/javascript"> 14 15 Tests.startUnit = function () { 16 var canvas = document.getElementById('gl'); 17 var gl = wrapGLContext(getGLContext(canvas)); 18 return [gl]; 19 } 20 21 Tests.setup = function(gl) { 22 var tex = gl.createTexture(); 23 gl.bindTexture(gl.TEXTURE_2D, tex); 24 return [gl] 25 } 26 27 Tests.teardown = function(gl,tex) { 28 gl.bindTexture(gl.TEXTURE_2D, null); 29 gl.deleteTexture(tex); 30 } 31 32 Tests.testTexImage2D = function(gl) { 33 var data = new Uint8Array(4); 34 assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ 35 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2,1,0,gl.RGBA,gl.UNSIGNED_BYTE, data); 36 }); 37 assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ 38 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1,2,0,gl.RGBA,gl.UNSIGNED_BYTE, data); 39 }); 40 assertGLError(gl, gl.INVALID_ENUM, "bad target", function(){ 41 gl.texImage2D(gl.FLOAT, 0, gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, null); 42 }); 43 assertGLErrorIn(gl, [gl.INVALID_ENUM, gl.INVALID_VALUE], 44 "bad internal format/format", function(){ 45 gl.texImage2D(gl.TEXTURE_2D, 0, gl.FLOAT, 1,1,0,gl.FLOAT,gl.UNSIGNED_BYTE, null); 46 }); 47 assertGLError(gl, gl.INVALID_VALUE, "border > 0", function(){ 48 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1,1,48,gl.RGBA,gl.UNSIGNED_BYTE, null); 49 }); 50 // The spec says zero size is OK. If you disagree please list the section 51 // in the spec that details this issue. 52 assertOk("zero size", function(){ 53 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,0,gl.RGBA,gl.UNSIGNED_BYTE, null); 54 }); 55 assertGLError(gl, gl.INVALID_VALUE, "negative width", function(){ 56 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, -1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, null); 57 }); 58 assertGLError(gl, gl.INVALID_VALUE, "negative height", function(){ 59 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1,-1,0,gl.RGBA,gl.UNSIGNED_BYTE, null); 60 }); 61 assertGLErrorIn(gl, [gl.INVALID_ENUM, gl.INVALID_OPERATION], "bad format", function(){ 62 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1,1,0,gl.FLOAT,gl.UNSIGNED_BYTE, null); 63 }); 64 assertGLErrorIn(gl, [gl.INVALID_ENUM, gl.INVALID_OPERATION], "bad type", function(){ 65 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1,1,0,gl.RGBA,gl.TEXTURE_2D, null); 66 }); 67 assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ 68 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array(3)); 69 }); 70 assertGLError(gl, gl.INVALID_OPERATION, "format and type incompatible",function(){ 71 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_SHORT_5_6_5, null); 72 }); 73 assertGLError(gl, gl.INVALID_OPERATION, "format and type incompatible",function(){ 74 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1,1,0,gl.RGB,gl.UNSIGNED_SHORT_4_4_4_4, null); 75 }); 76 77 assertThrows(gl, true, "too few args", function(){ 78 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE); 79 }); 80 assertThrows(gl, false, "too many args", function(){ 81 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null, null); 82 }); 83 84 assertThrows(gl, true, "bad TexSourceType", function(){ 85 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, window); 86 }); 87 assertThrows(gl, true, "fake TexSourceType", function(){ 88 var fakeObj = { 89 get width() { throw 7 }, 90 get height() { throw 7 }, 91 data: new Uint8ClampedArray(10) 92 }; 93 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, fakeObj); 94 }); 95 } 96 97 98 Tests.endUnit = function(gl) { 99 } 100 101 </script> 102 <style>canvas{ position:absolute; }</style> 103 </head><body> 104 <canvas id="gl" width="16" height="16"></canvas> 105 </body></html>