tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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drawElements.html (4549B)


      1 <!DOCTYPE html>
      2 <html>
      3 <head>
      4 <meta charset="utf-8">
      5 <!--
      6 Copyright (c) 2019 The Khronos Group Inc.
      7 Use of this source code is governed by an MIT-style license that can be
      8 found in the LICENSE.txt file.
      9 -->
     10 <link rel="stylesheet" type="text/css" href="../unit.css" />
     11 <script type="application/javascript" src="../unit.js"></script>
     12 <script type="application/javascript" src="../util.js"></script>
     13 <script type="application/javascript">
     14 
     15 var verts = [0.0, 0.0, 0.0,   1.0, 0.0, 0.0,   0.0, 1.0, 0.0];
     16 var normals = [0.0, 0.0, 1.0,   0.0, 0.0, 1.0,   0.0, 0.0, 1.0];
     17 var texcoords = [0.0,0.0,  1.0,0.0,  0.0,1.0];
     18 var indices = [0,1,2]
     19 
     20 Tests.startUnit = function () {
     21  var canvas = document.getElementById('gl');
     22  var gl = wrapGLContext(getGLContext(canvas));
     23  var prog = new Shader(gl, 'vert', 'frag');
     24  prog.use();
     25  var sh = prog.shader.program;
     26  var v = gl.getAttribLocation(sh, 'Vertex');
     27  var n = gl.getAttribLocation(sh, 'Normal');
     28  var t = gl.getAttribLocation(sh, 'Tex');
     29  return [gl,prog,v,n,t];
     30 }
     31 
     32 Tests.setup = function(gl, prog, v,n,t) {
     33  assert(0 == gl.getError());
     34  return [gl, prog, v,n,t];
     35 }
     36 Tests.teardown = function(gl, prog, v,n,t) {
     37  gl.disableVertexAttribArray(v);
     38  gl.disableVertexAttribArray(n);
     39  gl.disableVertexAttribArray(t);
     40 }
     41 
     42 Tests.endUnit = function(gl, prog, v,n,t) {
     43  prog.destroy();
     44 }
     45 
     46 Tests.testDrawElementsVBO = function(gl, prog, v,n,t) {
     47    var vbo = new VBO(gl,
     48                       {size:3, data:Quad.vertices},
     49                       {elements:true, data:Quad.indices});
     50  vbo.draw(v);
     51  assert(gl.NO_ERROR == checkError(gl, "vbo.draw"));
     52  assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
     53  assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);});
     54  assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*1);});
     55  assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
     56  vbo.destroy();
     57  assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
     58 }
     59 
     60 Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) {
     61  // creates VBOs for the quad arrays, binds them with
     62  // vertexAttribPointer and calls drawElements
     63  var vbo = new VBO(gl,
     64                    {size:3, data:Quad.vertices},
     65                    {size:3, data:Quad.normals},
     66                    {size:2, data:Quad.texcoords},
     67                    {elements:true, data:Quad.indices});
     68  vbo.draw(v, n, t);
     69  assert(gl.NO_ERROR == checkError(gl, "vbo.draw"));
     70  assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
     71  assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);});
     72  assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);});
     73  assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
     74  assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range",
     75      function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
     76  assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 2",
     77      function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
     78  gl.bindBuffer(gl.ARRAY_BUFFER, null);
     79  gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
     80  gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
     81  assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
     82  assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);});
     83  assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);});
     84  assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
     85  assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 3",
     86      function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
     87  assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 4",
     88      function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
     89  vbo.destroy();
     90  assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
     91 }
     92 
     93 
     94 </script>
     95 <script id="vert" type="x-shader/x-vertex">
     96  attribute vec3 Vertex;
     97  attribute vec3 Normal;
     98  attribute vec2 Tex;
     99 
    100  varying vec4 texCoord0;
    101  void main()
    102  {
    103    gl_Position = vec4(Vertex * Normal, 1.0);
    104    texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
    105  }
    106 </script>
    107 <script id="frag" type="x-shader/x-fragment">
    108  precision mediump float;
    109 
    110  varying vec4 texCoord0;
    111  void main()
    112  {
    113    vec4 c = texCoord0;
    114    gl_FragColor = c;
    115  }
    116 </script>
    117 
    118 
    119 <style>canvas{ position:absolute; }</style>
    120 </head><body>
    121  <canvas id="gl" width="1" height="1"></canvas>
    122 </body></html>