tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

drawArrays.html (3415B)


      1 <!DOCTYPE html>
      2 <html>
      3 <head>
      4 <meta charset="utf-8">
      5 <!--
      6 Copyright (c) 2019 The Khronos Group Inc.
      7 Use of this source code is governed by an MIT-style license that can be
      8 found in the LICENSE.txt file.
      9 -->
     10 <link rel="stylesheet" type="text/css" href="../unit.css" />
     11 <script type="application/javascript" src="../unit.js"></script>
     12 <script type="application/javascript" src="../util.js"></script>
     13 <script type="application/javascript">
     14 
     15 var verts = [0.0, 0.0, 0.0,   1.0, 0.0, 0.0,   0.0, 1.0, 0.0];
     16 var normals = [0.0, 0.0, 1.0,   0.0, 0.0, 1.0,   0.0, 0.0, 1.0];
     17 var texcoords = [0.0,0.0,  1.0,0.0,  0.0,1.0];
     18 
     19 Tests.startUnit = function () {
     20  var canvas = document.getElementById('gl');
     21  var gl = wrapGLContext(getGLContext(canvas));
     22  var prog = new Shader(gl, 'vert', 'frag');
     23  prog.use();
     24  var sh = prog.shader.program;
     25 //   log(gl.getShaderInfoLog(prog.shaders[1]));
     26  var v = gl.getAttribLocation(sh, 'Vertex');
     27  var n = gl.getAttribLocation(sh, 'Normal');
     28  var t = gl.getAttribLocation(sh, 'Tex');
     29  return [gl,prog,v,n,t];
     30 }
     31 
     32 Tests.setup = function(gl, prog, v,n,t) {
     33  assert(0 == gl.getError());
     34  return [gl, prog, v,n,t];
     35 }
     36 Tests.teardown = function(gl, prog, v,n,t) {
     37  gl.disableVertexAttribArray(v);
     38  gl.disableVertexAttribArray(n);
     39  gl.disableVertexAttribArray(t);
     40 }
     41 
     42 Tests.endUnit = function(gl, prog, v,n,t) {
     43  prog.destroy();
     44 }
     45 
     46 Tests.testDrawArraysVBO = function(gl, prog, v,n,t) {
     47  var vbo = new VBO(gl, {size:3, data:Quad.vertices});
     48  vbo.draw(v);
     49  assert(0 == checkError(gl, "vbo.draw"));
     50  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 5, 1);});
     51  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 2);});
     52  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 6);});
     53  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 1, 5);});
     54  vbo.destroy();
     55  assert(0 == checkError(gl, "vbo.destroy"));
     56 }
     57 
     58 Tests.testDrawArraysVBOMulti = function(gl, prog, v,n,t) {
     59  // creates VBOs for the quad arrays, binds them with
     60  // vertexAttribPointer and calls drawArrays
     61  var vbo = new VBO(gl,
     62    {size:3, data:Quad.vertices},
     63    {size:3, data:Quad.normals},
     64    {size:2, data:Quad.texcoords});
     65  vbo.draw(v, n, t);
     66  assert(0 == checkError(gl, "vbo.draw"));
     67  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 5, 1);});
     68  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 2);});
     69  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 6);});
     70  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 1, 5);});
     71  gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
     72  gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
     73  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 5, 1);});
     74  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 2);});
     75  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 6);});
     76  assertOk(function(){gl.drawArrays(gl.TRIANGLES, 1, 5);});
     77  vbo.destroy();
     78  assert(0 == checkError(gl, "vbo.destroy"));
     79 }
     80 
     81 
     82 </script>
     83 <script id="vert" type="x-shader/x-vertex">
     84  attribute vec3 Vertex;
     85  attribute vec3 Normal;
     86  attribute vec2 Tex;
     87 
     88  varying vec4 texCoord0;
     89  void main()
     90  {
     91    gl_Position = vec4(Vertex * Normal, 1.0);
     92    texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
     93  }
     94 </script>
     95 <script id="frag" type="x-shader/x-fragment">
     96  precision mediump float;
     97 
     98  varying vec4 texCoord0;
     99  void main()
    100  {
    101    vec4 c = texCoord0;
    102    gl_FragColor = c;
    103  }
    104 </script>
    105 
    106 
    107 <style>canvas{ position:absolute; }</style>
    108 </head><body>
    109  <canvas id="gl" width="1" height="1"></canvas>
    110 </body></html>