tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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copyTexSubImage2D.html (3923B)


      1 <!DOCTYPE html>
      2 <html>
      3 <head>
      4 <meta charset="utf-8">
      5 <!--
      6 Copyright (c) 2019 The Khronos Group Inc.
      7 Use of this source code is governed by an MIT-style license that can be
      8 found in the LICENSE.txt file.
      9 -->
     10 <link rel="stylesheet" type="text/css" href="../unit.css" />
     11 <script type="application/javascript" src="../unit.js"></script>
     12 <script type="application/javascript" src="../util.js"></script>
     13 <script type="application/javascript">
     14 
     15 Tests.startUnit = function () {
     16  var canvas = document.getElementById('gl');
     17  var gl = wrapGLContext(getGLContext(canvas));
     18  return [gl];
     19 }
     20 
     21 Tests.setup = function(gl) {
     22  var tex = gl.createTexture();
     23  gl.bindTexture(gl.TEXTURE_2D, tex);
     24  var texCubeMap = gl.createTexture();
     25  gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap);
     26  return [gl]
     27 }
     28 
     29 Tests.teardown = function(gl,tex,texCubeMap) {
     30  gl.bindTexture(gl.TEXTURE_2D, null);
     31  gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
     32  gl.deleteTexture(tex);
     33  gl.deleteTexture(texCubeMap);
     34 }
     35 
     36 
     37 Tests.testTexImage2D = function(gl) {
     38  gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0);
     39  gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,1,1);
     40  gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,2,1);
     41  gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,1,2);
     42  gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,16,16);
     43  gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 15,15,1,1);
     44  gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 1,1, 0,0,15,15);
     45  gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 15,15, 0,0,1,1);
     46  var valid_targets = [
     47    gl.TEXTURE_2D,
     48    gl.TEXTURE_CUBE_MAP_POSITIVE_X,
     49    gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
     50    gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
     51    gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
     52    gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
     53    gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
     54  ];
     55  valid_targets.forEach(function(t) {
     56    assertOk(function(){
     57        gl.copyTexImage2D(t, 0, gl.RGBA, 0,0,1,1,0);
     58        gl.copyTexSubImage2D(t, 0, 0,0,0,0,1,1);
     59    });
     60  });
     61 }
     62 Tests.testRoundtrip = function(gl) {
     63    var sh = new Filter(gl, 'identity-flip-vert', 'identity-frag');
     64    gl.clearColor(1.0, 0.0, 0.0, 1.0);
     65    gl.clear(gl.COLOR_BUFFER_BIT);
     66    var buf = new Uint8Array(4);
     67    gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
     68    assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
     69    // red texture
     70    gl.clearColor(0.0, 0.0, 0.0, 0.0);
     71    gl.clear(gl.COLOR_BUFFER_BIT);
     72    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, document.getElementById('gl'));
     73    gl.clearColor(1.0, 0.0, 0.0, 1.0);
     74    gl.clear(gl.COLOR_BUFFER_BIT);
     75    gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0,0,0,16,16);
     76    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     77    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     78    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
     79    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
     80    gl.clearColor(0.0, 0.0, 1.0, 1.0);
     81    gl.clear(gl.COLOR_BUFFER_BIT);
     82    // blue framebuffer
     83    gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
     84    assertEquals([0,0,255,255], [buf[0], buf[1], buf[2], buf[3]]);
     85    sh.apply(); // paint with texture
     86    gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf);
     87    assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]);
     88    sh.destroy();
     89 }
     90 
     91 Tests.endUnit = function(gl) {
     92 }
     93 
     94 </script>
     95 <script id="identity-flip-vert" type="x-shader/x-vertex">
     96 attribute vec3 Vertex;
     97 attribute vec2 Tex;
     98 
     99 varying vec4 texCoord0;
    100 void main()
    101 {
    102    texCoord0 = vec4(Tex.s, 1.0-Tex.t, 0.0, 0.0);
    103    gl_Position = vec4(Vertex, 1.0);
    104 }
    105 </script>
    106 <script id="identity-frag" type="x-shader/x-fragment">
    107 precision mediump float;
    108 
    109 uniform sampler2D Texture;
    110 
    111 varying vec4 texCoord0;
    112 void main()
    113 {
    114    vec4 c = texture2D(Texture, texCoord0.st);
    115    gl_FragColor = c;
    116 }
    117 </script>
    118 <style>canvas{ position:absolute; }</style>
    119 </head><body>
    120 <canvas id="gl" width="16" height="16"></canvas>
    121 </body></html>