tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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bufferSubDataBadArgs.html (3559B)


      1 <!DOCTYPE html>
      2 <html>
      3 <head>
      4 <meta charset="utf-8">
      5 <!--
      6 Copyright (c) 2019 The Khronos Group Inc.
      7 Use of this source code is governed by an MIT-style license that can be
      8 found in the LICENSE.txt file.
      9 -->
     10 <link rel="stylesheet" type="text/css" href="../unit.css" />
     11 <script type="application/javascript" src="../unit.js"></script>
     12 <script type="application/javascript" src="../util.js"></script>
     13 <script type="application/javascript">
     14 
     15 Tests.startUnit = function () {
     16    var canvas = document.getElementById('gl');
     17    var gl = wrapGLContext(getGLContext(canvas));
     18    var buf = gl.createBuffer();
     19    var ebuf = gl.createBuffer();
     20    gl.bindBuffer(gl.ARRAY_BUFFER, buf);
     21    gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf);
     22    return [gl, buf, ebuf];
     23 }
     24 
     25 Tests.testBufferData = function(gl) {
     26    var data = [0,0,0,0, 1,0,0,0, 0,1,0,0];
     27    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW);
     28    gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW);
     29    assertOk("zero length data",
     30        function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(0));});
     31    assertFail("number for data",
     32        function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, 12);});
     33    assertFail("bad target",
     34        function(){gl.bufferSubData(gl.TEXTURE_2D, 0, new Float32Array([1,2,3]));});
     35    assertFail("array for data",
     36        function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, [1,2,3]);});
     37    assertOk("floats in element buffer",
     38        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Float32Array([1,2,3]));});
     39    assertFail("negative offset",
     40        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, -1, new Uint16Array([1,2,3]));});
     41    assertFail("offset out of range",
     42        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 24, new Uint16Array([1,2,3]));});
     43    assertFail("offset out of range",
     44        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 2400000, new Uint16Array([1,2,3]));});
     45    assertFail("offset out of range",
     46        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 19, new Uint16Array([1,2,3]));});
     47    assertFail("data too large",
     48        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array(data.concat([1])));});
     49    assertOk("offset + data.length = end",
     50        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 18, new Uint16Array([1,2,3]));});
     51    assertOk("offset Infinity",
     52        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, Infinity, new Uint16Array([1,2,3]));});
     53    assertOk("offset -Infinity",
     54        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, -Infinity, new Uint16Array([1,2,3]));});
     55    assertOk("offset NaN",
     56        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, NaN, new Uint16Array([1,2,3]));});
     57    assertOk("good args",
     58        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3]));});
     59    throwError(gl, 'bufferData0');
     60    gl.bindBuffer(gl.ARRAY_BUFFER, null);
     61    assertFail("setting buffer 0",
     62      function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3]));});
     63    throwError(gl, 'bufferData1');
     64    gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
     65    assertFail("setting buffer 0",
     66        function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3]));});
     67    throwError(gl, 'bufferData2');
     68 }
     69 
     70 Tests.endUnit = function(gl, buf, ebuf) {
     71    gl.deleteBuffer(buf);
     72    gl.deleteBuffer(ebuf);
     73 }
     74 
     75 </script>
     76 <style>canvas{ position:absolute; }</style>
     77 </head><body>
     78 <canvas id="gl" width="16" height="16"></canvas>
     79 </body></html>