tor-browser

The Tor Browser
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delayed-drawing.html (1741B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Delayed Drawing test.</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script>
     21 "use strict";
     22 enableJSTestPreVerboseLogging();
     23 description(document.title);
     24 var wtu = WebGLTestUtils;
     25 var gl = wtu.create3DContext("example");
     26 var program = wtu.setupTexturedQuad(gl);
     27 
     28 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
     29 
     30 var tex = gl.createTexture();
     31 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
     32 
     33 var loc = gl.getUniformLocation(program, "tex");
     34 gl.uniform1i(loc, 0);
     35 
     36 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     37 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     38 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     39 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     40 
     41 
     42 drawAndCheck();
     43 
     44 setTimeout(step2, 1000);
     45 
     46 function step2() {
     47  drawAndCheck();
     48  finishTest();
     49 }
     50 
     51 function drawAndCheck() {
     52  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing.");
     53  wtu.clearAndDrawUnitQuad(gl);
     54  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing.");
     55  wtu.checkCanvas(
     56      gl, [0, 192, 128, 255],
     57      "draw should be 0, 192, 128, 255");
     58 }
     59 
     60 var successfullyParsed = true;
     61 </script>
     62 </body>
     63 </html>