tor-browser

The Tor Browser
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framebuffers-keep-contents-exiting-fullscreen-mode.html (3237B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Check that framebuffers keep contents exiting fullscreen mode.</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 <style>
     16 canvas {
     17    width: 100%;
     18    height: 50px;
     19    border: 1px solid black;
     20 }
     21 #f {
     22    left: 0px;
     23    top: 0px;
     24 }
     25 #inner {
     26 }
     27 input.button {
     28    font-size: 36pt;
     29 }
     30 .redbox {
     31    border: 1px solid black;
     32    background-color: red;
     33 }
     34 #canvasholder {
     35    position: relative;
     36 }
     37 #clabel {
     38    position: absolute;
     39    width: 100%;
     40    top: 0px;
     41    left: 0px;
     42    font-size: 40px;
     43    z-index: 10;
     44    text-align: center;
     45 }
     46 </style>
     47 </head>
     48 <body>
     49 <pre>
     50 This test must be run manually.
     51 
     52 Checks that framebuffers keep their contents going into and out of fullscreen mode.
     53 
     54 Through the entire test you should see a <span class="redbox">red rectangle</span>. If it is not <span class="redbox">red</span> in all cases the test has failed.
     55 </pre>
     56 <div id="f">
     57  <div id="inner">
     58    <div id="buttonHolder">
     59      <div><input id="button" class="button" type="button" value="Click this button to continue the test"/></div>
     60      <div id="canvasholder">
     61        <canvas id='c'></canvas>
     62        <div id='clabel'>
     63          should be red
     64        </div>
     65      </div>
     66    </div>
     67  </div>
     68 </div>
     69 <div id="description"></div>
     70 <div id="console"></div>
     71 <script>
     72 "use strict";
     73 var wtu = WebGLTestUtils;
     74 var testedFullScreen = false;
     75 var c = document.getElementById("c");
     76 var button = document.getElementById("button");
     77 var buttonHolder = document.getElementById("buttonHolder");
     78 var gl = wtu.create3DContext(c);
     79 if (!gl) {
     80  testFailed("can't init WebGL");
     81 }
     82 
     83 var checkState = function() {
     84  debug("");
     85  wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255]);
     86  shouldBeNonNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
     87  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
     88 }
     89 
     90 var checkFramebufferState = function(fullscreen) {
     91  checkState();
     92 
     93  debug("fullscreen:" + fullscreen);
     94 
     95  if (fullscreen) {
     96    // Not sure if this is needed but need to make sure
     97    // we at least went fullscreen once.
     98    testedFullScreen = true;
     99  } else {
    100    if (testedFullScreen) {
    101      finishTest();
    102    }
    103  }
    104 };
    105 
    106 var test = function() {
    107  if (!wtu.setupFullscreen("button", "f", checkFramebufferState)) {
    108    testPassed("Browser does not support fullscreen mode. This is OK");
    109    finishTest();
    110    return;
    111  }
    112 
    113  var fb = gl.createFramebuffer();
    114  var tex = gl.createTexture();
    115 
    116  gl.clearColor(1,0,0,1);
    117  gl.clear(gl.COLOR_BUFFER_BIT);
    118 
    119  gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
    120  gl.bindTexture(gl.TEXTURE_2D, tex);
    121  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    122  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
    123  shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
    124 
    125  gl.clearColor(0, 1, 0, 1);
    126  gl.clear(gl.COLOR_BUFFER_BIT);
    127 
    128  checkState();
    129 };
    130 test();
    131 
    132 </script>
    133 </body>
    134 </html>