tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

canvas-clear-on-zero-count-draw.html (2329B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Check that the canvas is NOT recomposited after unsucessful draw call</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 <style>
     16 canvas {
     17    border: 1px solid black;
     18 }
     19 .correct {
     20    border: 1px solid black;
     21    background-color: #ffffff;
     22 }
     23 </style>
     24 </head>
     25 <body>
     26 <pre>
     27 This test must be run manually.
     28 
     29 This test tests that a canvas is cleared
     30 even when a draw call has a zero count.
     31 
     32 You should see three <span class="correct">white rectangles</span>
     33 with black outlines on success.
     34 </pre>
     35 <canvas id='c1'></canvas>
     36 <canvas id='c2'></canvas>
     37 <canvas id='c3'></canvas>
     38 <div id="console"></div>
     39 <script id="vshader" type="x-shader/x-vertex">
     40 void main() {
     41  gl_Position = vec4(0,0,0,1);
     42 }
     43 </script>
     44 <script id="fshader" type="x-shader/x-fragment">
     45 precision mediump float;
     46 void main() {
     47  discard;
     48 }
     49 </script>
     50 <script>
     51 "use strict";
     52 var wtu = WebGLTestUtils;
     53 var c1 = document.getElementById("c1");
     54 var c2 = document.getElementById("c2");
     55 var c3 = document.getElementById("c2");
     56 var gl1 = wtu.create3DContext(c1);
     57 var gl2 = wtu.create3DContext(c2);
     58 var gl3 = wtu.create3DContext(c2);
     59 gl1.clearColor(0,1,0,1);
     60 gl1.clear(gl1.COLOR_BUFFER_BIT);
     61 gl2.clearColor(0,1,0,1);
     62 gl2.clear(gl2.COLOR_BUFFER_BIT);
     63 gl3.clearColor(0,1,0,1);
     64 gl3.clear(gl2.COLOR_BUFFER_BIT);
     65 
     66 wtu.waitForComposite(function() {
     67  // test drawArrays
     68  gl1.drawArrays(gl1.TRIANGLES, 0, 0);
     69  wtu.glErrorShouldBe(gl1, gl1.NO_ERROR, "no errors");
     70 });
     71 
     72 wtu.waitForComposite(function() {
     73  // test drawElements
     74  var buf = gl2.createBuffer();
     75  gl2.bindBuffer(gl2.ELEMENT_ARRAY_BUFFER, buf);
     76  gl2.bufferData(gl2.ELEMENT_ARRAY_BUFFER, new Uint8Array(1), gl2.STATIC_DRAW);
     77  gl2.drawElements(gl2.TRIANGLES, 0, gl2.UNSIGNED_SHORT, 0);
     78  wtu.glErrorShouldBe(gl2, gl2.NO_ERROR, "no errors");
     79 });
     80 
     81 wtu.waitForComposite(function() {
     82  // test draw with program.
     83  wtu.setupProgram(gl3, ["vshader", "fshader"]);
     84  gl1.drawArrays(gl3.TRIANGLES, 0, 0);
     85  wtu.glErrorShouldBe(gl3, gl2.NO_ERROR, "no errors");
     86 });
     87 
     88 </script>
     89 </body>
     90 </html>