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gl-min-uniforms.html (2972B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL the minimum number of uniforms are supported.</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="vshader" type="x-shader/x-vertex">
     21 #define NUM_UNIFORMS 128 // See spec
     22 attribute vec4 vPosition;
     23 uniform vec4 uni[NUM_UNIFORMS];
     24 varying vec4 color;
     25 void main()
     26 {
     27    gl_Position = vPosition;
     28    vec4 c = vec4(0,0,0,0);
     29    for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
     30      c += uni[ii];
     31    }
     32    color = c;
     33 }
     34 </script>
     35 
     36 <script id="fshader" type="x-shader/x-fragment">
     37 precision mediump float;
     38 varying vec4 color;
     39 void main()
     40 {
     41    gl_FragColor = color;
     42 }
     43 </script>
     44 <script id="vshader2" type="x-shader/x-vertex">
     45 attribute vec4 vPosition;
     46 void main()
     47 {
     48    gl_Position = vPosition;
     49 }
     50 </script>
     51 
     52 <script id="fshader2" type="x-shader/x-fragment">
     53 precision mediump float;
     54 #define NUM_UNIFORMS 16 // See spec
     55 uniform vec4 uni[NUM_UNIFORMS];
     56 void main()
     57 {
     58    vec4 c = vec4(0,0,0,0);
     59    for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
     60       c += uni[ii];
     61    }
     62    gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0);
     63 }
     64 </script>
     65 <script>
     66 "use strict";
     67 description(document.title);
     68 var wtu = WebGLTestUtils;
     69 var gl = wtu.create3DContext("example");
     70 var program = wtu.setupTexturedQuad(gl);
     71 
     72 //------------------------------------------------------------------------------
     73 var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]);
     74 
     75 for (var ii = 0; ii < 128; ++ii) {
     76  var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
     77  gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128);
     78 }
     79 
     80 wtu.clearAndDrawUnitQuad(gl);
     81 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
     82 wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [255, 127, 64, 255], "Should render 255,127,64,32 (+/-1)", 1);
     83 
     84 //------------------------------------------------------------------------------
     85 var program = wtu.setupProgram(gl, ['vshader2', 'fshader2'], ['vPosition'], [0]);
     86 
     87 for (var ii = 0; ii < 16; ++ii) {
     88  var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
     89  gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii);
     90 }
     91 
     92 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
     93 wtu.clearAndDrawUnitQuad(gl);
     94 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
     95 wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [32, 64, 127, 255], "Should render 32,64,127,255 (+/-1)", 1);
     96 
     97 var successfullyParsed = true;
     98 
     99 </script>
    100 <script src="../../js/js-test-post.js"></script>
    101 
    102 </body>
    103 </html>