tor-browser

The Tor Browser
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gl-min-attribs.html (2208B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL the minimum number of attributes are supported.</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="vshader" type="x-shader/x-vertex">
     21 attribute vec4 vPosition;
     22 attribute vec4 v0;
     23 attribute vec4 v1;
     24 attribute vec4 v2;
     25 attribute vec4 v3;
     26 attribute vec4 v4;
     27 attribute vec4 v5;
     28 attribute vec4 v6;
     29 varying vec4 color;
     30 void main()
     31 {
     32    gl_Position = vPosition;
     33    color = v0 + v1 + v2 + v3 + v4 + v5 + v6;
     34 }
     35 </script>
     36 
     37 <script id="fshader" type="x-shader/x-fragment">
     38 precision mediump float;
     39 varying vec4 color;
     40 void main()
     41 {
     42    gl_FragColor = color;
     43 }
     44 </script>
     45 <script>
     46 "use strict";
     47 description(document.title);
     48 var wtu = WebGLTestUtils;
     49 var gl = wtu.create3DContext("example");
     50 var program = wtu.setupTexturedQuad(gl);
     51 
     52 var program = wtu.setupProgram(
     53    gl,
     54    ['vshader', 'fshader'],
     55    ['vPosition', 'v0', 'v1', 'v2', 'v3', 'v4', 'v5', 'v6'],
     56    [0, 1, 2, 3, 4, 5, 6, 7]);
     57 
     58 for (var ii = 0; ii < 7; ++ii) {
     59  var v = (ii + 1) / 28;
     60  var vertexObject = gl.createBuffer();
     61  gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
     62  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
     63      v, v/2, v/4, v/8,
     64      v, v/2, v/4, v/8,
     65      v, v/2, v/4, v/8,
     66      v, v/2, v/4, v/8,
     67      v, v/2, v/4, v/8,
     68      v, v/2, v/4, v/8]), gl.STATIC_DRAW);
     69  gl.enableVertexAttribArray(ii + 1);
     70  gl.vertexAttribPointer(ii + 1, 4, gl.FLOAT, false, 0, 0);
     71 }
     72 
     73 wtu.clearAndDrawUnitQuad(gl);
     74 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
     75 wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [255, 127, 64, 32], "Should render 255,127,64,32 (+/-1)", 1);
     76 
     77 var successfullyParsed = true;
     78 
     79 </script>
     80 </body>
     81 <script src="../../js/js-test-post.js"></script>
     82 
     83 </body>
     84 </html>