tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

gl-fragcoord.html (2208B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>gl-fragcoord Test</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="32" height="32">
     18 </canvas>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vshader" type="x-shader/x-vertex">
     22 attribute vec4 vPosition;
     23 void main()
     24 {
     25  gl_Position = vPosition;
     26 }
     27 </script>
     28 
     29 <script id="fshader" type="x-shader/x-fragment">
     30 precision mediump float;
     31 void main()
     32 {
     33  gl_FragColor = vec4(
     34      floor(gl_FragCoord.x * 4.0 / 32.0) / 4.0,
     35      floor(gl_FragCoord.y * 4.0 / 32.0) / 4.0,
     36      floor(gl_FragCoord.z * 4.0) / 4.0,
     37      1);
     38 }
     39 </script>
     40 
     41 <script>
     42 "use strict";
     43 function init()
     44 {
     45  description("tests gl_FragCoord");
     46 
     47  var wtu = WebGLTestUtils;
     48  var gl = wtu.create3DContext("example");
     49  var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
     50 
     51  var vertexObject = gl.createBuffer();
     52  gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
     53  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
     54      [-1, -1, -1,  1, -1,  0, -1,  1,  0,
     55       -1,  1,  0,  1, -1,  0,  1,  1,  1]),
     56      gl.STATIC_DRAW);
     57  gl.enableVertexAttribArray(0);
     58  gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
     59 
     60  gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     61  gl.drawArrays(gl.TRIANGLES, 0, 6);
     62  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw");
     63 
     64  for (var xx = 0; xx < 32; xx += 4) {
     65    for (var yy = 0; yy < 32; yy += 4) {
     66      var zz = (xx / 64) + (yy / 64);
     67      var color = [
     68        Math.floor(Math.floor(xx * 4.0 / 32.0) / 4 * 256),
     69        Math.floor(Math.floor(yy * 4.0 / 32.0) / 4 * 256),
     70        Math.floor(Math.floor(zz * 4.0) / 4 * 256)
     71      ];
     72      var msg = "should be " + color;
     73      wtu.checkCanvasRect(gl, xx, yy, 1, 1, color, msg, 4);
     74    }
     75  }
     76 }
     77 
     78 init();
     79 var successfullyParsed = true;
     80 </script>
     81 <script src="../../../js/js-test-post.js"></script>
     82 
     83 </body>
     84 </html>