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glsl-function-texture2dlod.html (3194B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL texture2D GLSL conformance test.</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"> </script>
     16 </head>
     17 <body>
     18 <canvas id="example" width="256" height="256" style="width: 16px; height: 16px;"></canvas>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vshader2d" type="x-shader/x-vertex">
     22 attribute vec4 vPosition;
     23 attribute vec2 texCoord0;
     24 varying vec4 color;
     25 uniform sampler2D tex;
     26 uniform float lod;
     27 void main() {
     28    gl_Position = vPosition;
     29    color = texture2DLod(tex, texCoord0, lod);
     30 }
     31 </script>
     32 <script id="fshader2d" type="x-shader/x-fragment">
     33 precision mediump float;
     34 varying vec4 color;
     35 void main() {
     36    gl_FragData[0] = color;
     37 }
     38 </script>
     39 <script>
     40 "use strict";
     41 description("tests GLSL texture2DLod function");
     42 
     43 var wtu = WebGLTestUtils;
     44 var canvas = document.getElementById("example");
     45 
     46 shouldBe("canvas.width", "256");
     47 shouldBe("canvas.height", "256");
     48 
     49 var colors = [
     50  {name: 'red', color:[255, 0, 0, 255]},
     51  {name: 'green', color:[0, 255, 0, 255]},
     52  {name: 'blue', color:[0, 0, 255, 255]},
     53  {name: 'yellow', color:[255, 255, 0, 255]},
     54  {name: 'magenta', color:[255, 0, 255, 255]},
     55  {name: 'cyan', color:[0, 255, 255, 255]},
     56  {name: 'pink', color:[255, 128, 128, 255]},
     57  {name: 'gray', color:[128, 128, 128, 255]},
     58  {name: 'light green', color:[128, 255, 128, 255]},
     59 ];
     60 
     61 var gl = wtu.create3DContext(canvas);
     62 if (gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS) > 0) {
     63  runTest();
     64 } else {
     65  testPassed("MAX_VERTEX_TEXTURE_IMAGE_UNITS == 0, this is okay.");
     66 }
     67 
     68 function runTest() {
     69  var program = wtu.setupProgram(
     70      gl, ['vshader2d', 'fshader2d'], ['vPosition', 'texCoord0'], [0, 1]);
     71  wtu.setupUnitQuad(gl, 0, 1);
     72 
     73  shouldBe("colors.length", "9");
     74 
     75  var tex = gl.createTexture();
     76  gl.bindTexture(gl.TEXTURE_2D, tex);
     77  gl.texParameteri(
     78      gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
     79  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
     80  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
     81  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
     82 
     83  for (var ii = 0; ii < colors.length; ++ii) {
     84    var color = colors[ii];
     85    var size = Math.pow(2, colors.length - ii - 1);
     86    wtu.fillTexture(gl, tex, size, size, color.color, ii);
     87  }
     88 
     89  var loc = gl.getUniformLocation(program, "lod");
     90 
     91  for (var ii = 0; ii < colors.length; ++ii) {
     92    gl.uniform1f(loc, ii);
     93    var color = colors[ii];
     94    wtu.clearAndDrawUnitQuad(gl);
     95    wtu.checkCanvas(
     96        gl, color.color,
     97        "256x256 texture drawn to 256x256 dest with lod = " + ii +
     98        " should be " + color.name);
     99  }
    100  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
    101 }
    102 
    103 var successfullyParsed = true;
    104 
    105 </script>
    106 <script src="../../../js/js-test-post.js"></script>
    107 
    108 </body>
    109 </html>