ternary-operators-in-global-initializers.html (3138B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 <!DOCTYPE html> 7 <html> 8 <head> 9 <meta charset="utf-8"> 10 <link rel="stylesheet" href="../../../resources/js-test-style.css" /> 11 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" /> 12 <script src="../../../js/js-test-pre.js"></script> 13 <script src="../../../js/webgl-test-utils.js"></script> 14 <script src="../../../js/glsl-conformance-test.js"></script> 15 <title>Ternary Operators in Global Initializers</title> 16 </head> 17 <body> 18 <div id="description"></div> 19 <div id="console"></div> 20 <script id="fragmentShader" type="text/something-not-javascript"> 21 precision mediump float; 22 const $(type) green = $(green); 23 const $(type) black = $(black); 24 $(type) var = (true) ? green : black; 25 void main() { 26 gl_FragColor = $(asVec4); 27 } 28 </script> 29 <script> 30 "use strict"; 31 description("This test verifies that ternary operators can be used in global initializers."); 32 var tests = []; 33 var wtu = WebGLTestUtils; 34 var typeInfos = [ 35 { type: 'float', green: '1.0', black: '0.0', asVec4: 'vec4(0.0,var,0.0,1.0)' }, 36 { type: 'vec2', green: 'vec2(0.0,1.0)', black: 'vec2(0.0,0.0)', asVec4: 'vec4(var,0.0,1.0)' }, 37 { type: 'vec3', green: 'vec3(0.0,1.0,0.0)', black: 'vec3(0.0,0.0,0.0)', asVec4: 'vec4(var,1.0)' }, 38 { type: 'vec4', green: 'vec4(0.0,1.0,0.0,1.0)', black: 'vec4(0.0,0.0,0.0,0.0)', asVec4: 'var' }, 39 { type: 'int', green: '1', black: '0', asVec4: 'vec4(0.0,var,0.0,1.0)' }, 40 { type: 'ivec2', green: 'ivec2(0,1)', black: 'ivec2(0,0)', asVec4: 'vec4(var,0.0,1.0)' }, 41 { type: 'ivec3', green: 'ivec3(0,1,0)', black: 'ivec3(0,0,0)', asVec4: 'vec4(var,1.0)' }, 42 { type: 'ivec4', green: 'ivec4(0,1,0,1)', black: 'ivec4(0,0,0,0)', asVec4: 'vec4(var)' }, 43 { type: 'bool', green: 'true', black: 'false', asVec4: 'vec4(0.0,var,0.0,1.0)' }, 44 { type: 'bvec2', green: 'bvec2(false,true)', black: 'bvec2(false,false)', asVec4: 'vec4(var,0.0,1.0)' }, 45 { type: 'bvec3', green: 'bvec3(false,true,false)', black: 'bvec3(false,false,false)', asVec4: 'vec4(var,1.0)' }, 46 { type: 'bvec4', green: 'bvec4(false,true,false,true)',black: 'bvec4(false,false,false,false)', asVec4: 'vec4(var)' }, 47 ]; 48 typeInfos.forEach(function (typeInfo) { 49 var replaceParams = { 50 type: typeInfo.type, 51 green: typeInfo.green, 52 black: typeInfo.black, 53 asVec4: typeInfo.asVec4, 54 }; 55 tests.push({ 56 fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams), 57 passMsg: typeInfo.type, 58 fShaderSuccess: true, 59 linkSuccess: true, 60 render: true 61 }); 62 }); 63 GLSLConformanceTester.runTests(tests); 64 var successfullyParsed = true; 65 </script> 66 </body> 67 </html>