ternary-operator-on-arrays.html (1626B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests - Ternary operator on arrays</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="fshader-array-ternary-operator" type="x-shader/x-fragment"> 22 precision mediump float; 23 void main() 24 { 25 float a[3]; 26 float b[3]; 27 float c[3] = true ? a : b; 28 } 29 </script> 30 <script id="fshader-struct-array-ternary-operator" type="x-shader/x-fragment"> 31 precision mediump float; 32 struct MyStruct { 33 bool a[3]; 34 }; 35 36 void main() 37 { 38 MyStruct b; 39 MyStruct c; 40 MyStruct d = true ? b : c; 41 } 42 </script> 43 <script> 44 "use strict"; 45 description("Checks ternary operators for structs and arrays."); 46 47 GLSLConformanceTester.runTests([ 48 { fShaderId: 'fshader-array-ternary-operator', 49 fShaderSuccess: false, 50 linkSuccess: false, 51 passMsg: "Using ternary operators with arrays is not allowed", 52 }, 53 { fShaderId: 'fshader-struct-array-ternary-operator', 54 fShaderSuccess: false, 55 linkSuccess: false, 56 passMsg: "By implication, using ternary operators with structs containing arrays is not allowed", 57 }, 58 ]); 59 60 debug(""); 61 var successfullyParsed = true; 62 </script> 63 </body> 64 </html>