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struct-unary-operators.html (3114B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 <!DOCTYPE html>
      7 <html>
      8 <head>
      9 <meta charset="utf-8">
     10 <link rel="stylesheet" href="../../../resources/js-test-style.css" />
     11 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" />
     12 <script src="../../../js/js-test-pre.js"></script>
     13 <script src="../../../js/webgl-test-utils.js"></script>
     14 <script src="../../../js/glsl-conformance-test.js"></script>
     15 <title></title>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="fragmentShader" type="text/something-not-javascript">
     21 precision mediump float;
     22 struct S { $(type) t; };
     23 void main() {
     24    S a;
     25    a.t = $(initializer);
     26    S b = $(operator)a;   // Unary operators not allowed
     27    gl_FragColor = $(fragColor);
     28 }
     29 </script>
     30 <script>
     31 "use strict";
     32 description("This test verifies that unary operators +, ++, -, --, !, and ~ do not work on structures. Per the spec, field selectors, equality and assignment are the only operators allowed on structures.");
     33 var tests = [];
     34 var wtu = WebGLTestUtils;
     35 var operators = ['+', '++', '-', '--', '!', '~']
     36 var typeInfos = [
     37    { type: 'float',    initializer: '1.0',                         fragColor: 'vec4(0.0, b.t, 0.0, 1.0)' },
     38    { type: 'vec2',     initializer: 'vec2(0.0, 1.0)',              fragColor: 'vec4(b.t, 0.0, 1.0)' },
     39    { type: 'vec3',     initializer: 'vec3(0.0, 1.0, 0.0)',         fragColor: 'vec4(b.t, 1.0)' },
     40    { type: 'vec4',     initializer: 'vec4(0.0, 1.0, 0.0, 1.0)',    fragColor: 'b.t' },
     41    { type: 'int',      initializer: '1',                           fragColor: 'vec4(0.0, b.t, 0.0, 1.0)' },
     42    { type: 'ivec2',    initializer: 'ivec2(0, 1)',                 fragColor: 'vec4(b.t, 0.0, 1.0)' },
     43    { type: 'ivec3',    initializer: 'ivec3(0, 1, 0)',              fragColor: 'vec4(b.t, 1.0)' },
     44    { type: 'ivec4',    initializer: 'ivec4(0, 1, 0, 1)',           fragColor: 'vec4(b.t)' },
     45    { type: 'bool',     initializer: 'true',                        fragColor: 'vec4(0.0, b.t, 0.0, 1.0)' },
     46    { type: 'bvec2',    initializer: 'bvec2(false, true)',          fragColor: 'vec4(b.t, 0.0, 1.0)' },
     47    { type: 'bvec3',    initializer: 'bvec3(false, true, false)',   fragColor: 'vec4(b.t, 1.0)' },
     48    { type: 'bvec4',    initializer: 'bvec4(false,true,false,true)',fragColor: 'vec4(b.t)' },
     49 ];
     50 operators.forEach(function (operator) {
     51    typeInfos.forEach(function (typeInfo) {
     52        var replaceParams = {
     53            initializer: typeInfo.initializer,
     54            type: typeInfo.type,
     55            fragColor: typeInfo.fragColor,
     56            operator: operator,
     57        };
     58        tests.push({
     59            fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams),
     60            passMsg: 'Unary operator ' + operator + ' cannot be used on a struct with a ' + typeInfo.type,
     61            fShaderSuccess: false,
     62            linkSuccess: false
     63        });
     64    });
     65 });
     66 GLSLConformanceTester.runTests(tests);
     67 var successfullyParsed = true;
     68 </script>
     69 </body>
     70 </html>