struct-specifiers-in-uniforms.html (2227B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 <!DOCTYPE html> 7 <html> 8 <head> 9 <meta charset="utf-8"> 10 <link rel="stylesheet" href="../../../resources/js-test-style.css" /> 11 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" /> 12 <script src="../../../js/js-test-pre.js"></script> 13 <script src="../../../js/webgl-test-utils.js"></script> 14 <script src="../../../js/glsl-conformance-test.js"></script> 15 <title></title> 16 </head> 17 <body> 18 <div id="description"></div> 19 <div id="console"></div> 20 <script id="fragmentShader" type="text/something-not-javascript"> 21 precision mediump float; 22 uniform struct S { $(type) field;} s; 23 void main() { 24 // All uniforms are required to be zero initialized. Add the color green 25 // to make the rendering test pass. 26 gl_FragColor = $(asVec4) + vec4(0.0, 1.0, 0.0, 1.0); 27 } 28 </script> 29 <script> 30 "use strict"; 31 description("Verifies that structure specifiers work with uniforms."); 32 var tests = []; 33 var wtu = WebGLTestUtils; 34 var typeInfos = [ 35 { type: 'float', asVec4: 'vec4(0.0,s.field,0.0,0.0)' }, 36 { type: 'vec2', asVec4: 'vec4(s.field,0.0,0.0)' }, 37 { type: 'vec3', asVec4: 'vec4(s.field,0.0)' }, 38 { type: 'vec4', asVec4: 's.field' }, 39 { type: 'int', asVec4: 'vec4(0.0,s.field,0.0,0.0)' }, 40 { type: 'ivec2', asVec4: 'vec4(s.field,0.0,0.0)' }, 41 { type: 'ivec3', asVec4: 'vec4(s.field,0.0)' }, 42 { type: 'ivec4', asVec4: 'vec4(s.field)' }, 43 { type: 'bool', asVec4: 'vec4(0.0,s.field,0.0,0.0)' }, 44 { type: 'bvec2', asVec4: 'vec4(s.field,0.0,0.0)' }, 45 { type: 'bvec3', asVec4: 'vec4(s.field,0.0)' }, 46 { type: 'bvec4', asVec4: 'vec4(s.field)' }, 47 ]; 48 typeInfos.forEach(function (typeInfo) { 49 var replaceParams = { 50 type: typeInfo.type, 51 asVec4: typeInfo.asVec4 52 }; 53 tests.push({ 54 fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams), 55 passMsg: typeInfo.type, 56 fShaderSuccess: true, 57 linkSuccess: true, 58 render:true 59 }); 60 }); 61 GLSLConformanceTester.runTests(tests); 62 var successfullyParsed = true; 63 </script> 64 </body> 65 </html>