struct-nesting-under-maximum.html (1167B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="vertexShader" type="text/something-not-javascript"> 22 // shader with struct nesting less than maximum in WebGL spec should succeed 23 struct nesting4 { 24 vec4 vecfield; 25 }; 26 27 struct nesting3 { 28 nesting4 field4; 29 }; 30 31 struct nesting2 { 32 nesting3 field3; 33 }; 34 35 struct nesting1 { 36 nesting2 field2; 37 }; 38 39 uniform nesting1 uniform1; 40 void main() 41 { 42 gl_Position = uniform1.field2.field3.field4.vecfield; 43 } 44 </script> 45 <script> 46 "use strict"; 47 GLSLConformanceTester.runTest(); 48 var successfullyParsed = true; 49 </script> 50 </body> 51 </html>