struct-nesting-exceeds-maximum.html (1196B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="vertexShader" type="text/something-not-javascript"> 22 // shader with too-deep struct nesting should fail per WebGL spec 23 struct nesting5 { 24 vec4 vecfield; 25 }; 26 27 struct nesting4 { 28 nesting5 field5; 29 }; 30 31 struct nesting3 { 32 nesting4 field4; 33 }; 34 35 struct nesting2 { 36 nesting3 field3; 37 }; 38 39 struct nesting1 { 40 nesting2 field2; 41 }; 42 43 uniform nesting1 uniform1; 44 void main() 45 { 46 gl_Position = uniform1.field2.field3.field4.field5.vecfield; 47 } 48 </script> 49 <script> 50 "use strict"; 51 GLSLConformanceTester.runTest(); 52 var successfullyParsed = true; 53 </script> 54 </body> 55 </html>