struct-mixed-array-declarators.html (2969B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 <!DOCTYPE html> 7 <html> 8 <head> 9 <meta charset="utf-8"> 10 <link rel="stylesheet" href="../../../resources/js-test-style.css" /> 11 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" /> 12 <script src="../../../js/js-test-pre.js"></script> 13 <script src="../../../js/webgl-test-utils.js"></script> 14 <script src="../../../js/glsl-conformance-test.js"></script> 15 <title></title> 16 </head> 17 <body> 18 <div id="description"></div> 19 <div id="console"></div> 20 <script id="fragmentShader" type="text/something-not-javascript"> 21 precision mediump float; 22 void main() { 23 struct S { 24 $(type) field; 25 }; 26 S s1[2], s2; 27 $(var).field = $(initializer); 28 gl_FragColor = $(asVec4); 29 } 30 </script> 31 <script> 32 "use strict"; 33 description("Verifies that mixed (array vs. not array) struct declarators work correctly."); 34 var tests = []; 35 var wtu = WebGLTestUtils; 36 var typeInfos = [ 37 { type: 'float', initializer: '1.0', asVec4: 'vec4(0.0,$(var).field,0.0,1.0)' }, 38 { type: 'vec2', initializer: 'vec2(0.0, 1.0)', asVec4: 'vec4($(var).field,0.0,1.0)' }, 39 { type: 'vec3', initializer: 'vec3(0.0, 1.0, 0.0)', asVec4: 'vec4($(var).field,1.0)' }, 40 { type: 'vec4', initializer: 'vec4(0.0, 1.0, 0.0, 1.0)', asVec4: '$(var).field' }, 41 { type: 'int', initializer: '1', asVec4: 'vec4(0.0,$(var).field,0.0,1.0)' }, 42 { type: 'ivec2', initializer: 'ivec2(0, 1)', asVec4: 'vec4($(var).field,0.0,1.0)' }, 43 { type: 'ivec3', initializer: 'ivec3(0, 1, 0)', asVec4: 'vec4($(var).field,1.0)' }, 44 { type: 'ivec4', initializer: 'ivec4(0, 1, 0, 1)', asVec4: 'vec4($(var).field)' }, 45 { type: 'bool', initializer: 'true', asVec4: 'vec4(0.0,$(var).field,0.0,1.0)' }, 46 { type: 'bvec2', initializer: 'bvec2(false, true)', asVec4: 'vec4($(var).field,0.0,1.0)' }, 47 { type: 'bvec3', initializer: 'bvec3(false, true, false)', asVec4: 'vec4($(var).field,1.0)' }, 48 { type: 'bvec4', initializer: 'bvec4(false,true,false,true)',asVec4: 'vec4($(var).field)' }, 49 ]; 50 ['s1[0]', 's1[1]', 's2'].forEach(function(varName) { 51 typeInfos.forEach(function (typeInfo) { 52 var replaceParams = { 53 type: typeInfo.type, 54 initializer: typeInfo.initializer, 55 var: varName, 56 asVec4: wtu.replaceParams(typeInfo.asVec4, {var: varName}) 57 }; 58 tests.push({ 59 fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams), 60 passMsg: typeInfo.type, 61 fShaderSuccess: true, 62 linkSuccess: true, 63 render:true 64 }); 65 }); 66 }); 67 GLSLConformanceTester.runTests(tests); 68 var successfullyParsed = true; 69 </script> 70 </body> 71 </html>