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shaders-with-varyings.html (2674B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL GLSL Conformance Tests</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"></script>
     16 <script src="../../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vertexShaderNoVarying" type="text/something-not-javascript">
     22 void main()
     23 {
     24    gl_Position = vec4(0,0,0,0);
     25 }
     26 </script>
     27 <script id="vertexShaderUnusedVarying" type="text/something-not-javascript">
     28 varying vec4 v_varying;
     29 
     30 void main()
     31 {
     32    gl_Position = vec4(0,0,0,0);
     33 }
     34 </script>
     35 <script id="vertexShaderUsedVarying" type="text/something-not-javascript">
     36 varying vec4 v_varying;
     37 
     38 void main()
     39 {
     40    gl_Position = v_varying;
     41 }
     42 </script>
     43 <script id="fragmentShaderUnusedVarying" type="text/something-not-javascript">
     44 precision mediump float;
     45 
     46 varying vec4 v_varying;
     47 
     48 void main()
     49 {
     50    gl_FragColor = vec4(0,0,0,0);
     51 }
     52 </script>
     53 <script id="fragmentShaderUsedVarying" type="text/something-not-javascript">
     54 precision mediump float;
     55 
     56 varying vec4 v_varying;
     57 
     58 void main()
     59 {
     60    gl_FragColor = v_varying;
     61 }
     62 </script>
     63 <script>
     64 // GLSL 1.0.17 4.3.5
     65 "use strict";
     66 GLSLConformanceTester.runTests([
     67  {
     68    vShaderId: "vertexShaderNoVarying",
     69    vShaderSuccess: true,
     70    fShaderId: "fragmentShaderUnusedVarying",
     71    fShaderSuccess: true,
     72    linkSuccess: true,
     73    passMsg: "vertex shader with no varying and fragment shader with unused varying must succeed",
     74  },
     75  {
     76    vShaderId: "vertexShaderNoVarying",
     77    vShaderSuccess: true,
     78    fShaderId: "fragmentShaderUsedVarying",
     79    fShaderSuccess: true,
     80    linkSuccess: false,
     81    passMsg: "vertex shader with no varying and fragment shader with used varying must fail",
     82  },
     83  {
     84    vShaderId: "vertexShaderUnusedVarying",
     85    vShaderSuccess: true,
     86    fShaderId: "fragmentShaderUnusedVarying",
     87    fShaderSuccess: true,
     88    linkSuccess: true,
     89    passMsg: "vertex shader with unused varying and fragment shader with unused varying must succeed",
     90  },
     91  {
     92    vShaderId: "vertexShaderUnusedVarying",
     93    vShaderSuccess: true,
     94    fShaderId: "fragmentShaderUsedVarying",
     95    fShaderSuccess: true,
     96    linkSuccess: true,
     97    passMsg: "vertex shader with unused varying and fragment shader with used varying must succeed",
     98  },
     99 ]);
    100 var successfullyParsed = true;
    101 </script>
    102 </body>
    103 </html>