shaders-with-mis-matching-uniforms.html (2752B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="vertexShader" type="text/something-not-javascript"> 22 // Shaders with mis-matching uniform types should fail 23 // GLSL 1.017 4.3.4 24 uniform $(type) u_uniform; 25 26 void main() 27 { 28 gl_Position = $(code); 29 } 30 </script> 31 <script id="fragmentShader" type="text/something-not-javascript"> 32 // Shaders with mis-matching uniform types should fail 33 // GLSL 1.017 4.3.4 34 precision mediump float; 35 36 uniform $(type) u_uniform; 37 38 void main() 39 { 40 gl_FragColor = $(code); 41 } 42 </script> 43 <script> 44 "use strict"; 45 var wtu = WebGLTestUtils; 46 var uniformTypes = [ 47 { type: "bool", code: "vec4(u_uniform, 0, 0, 0)", }, 48 { type: "float", code: "vec4(u_uniform, 0, 0, 0)", }, 49 { type: "int", code: "vec4(u_uniform, 0, 0, 0)", }, 50 { type: "vec2", code: "vec4(u_uniform, 0, 0)", }, 51 { type: "ivec2", code: "vec4(u_uniform, 0, 0)", }, 52 { type: "bvec2", code: "vec4(u_uniform, 0, 0)", }, 53 { type: "vec3", code: "vec4(u_uniform, 0)", }, 54 { type: "ivec3", code: "vec4(u_uniform, 0)", }, 55 { type: "bvec3", code: "vec4(u_uniform, 0)", }, 56 { type: "vec4", code: "vec4(u_uniform)", }, 57 { type: "ivec4", code: "vec4(u_uniform)", }, 58 { type: "bvec4", code: "vec4(u_uniform)", }, 59 { type: "mat2", code: "vec4(u_uniform[0][0], 0, 0, 0)", }, 60 { type: "mat3", code: "vec4(u_uniform[0][0], 0, 0, 0)", }, 61 { type: "mat4", code: "vec4(u_uniform[0][0], 0, 0, 0)", }, 62 ]; 63 var vSource = wtu.getScript("vertexShader"); 64 var fSource = wtu.getScript("fragmentShader"); 65 var tests = []; 66 for (var ii = 0; ii < uniformTypes.length; ++ii) { 67 var u1 = uniformTypes[ii]; 68 var vs = wtu.replaceParams(vSource, u1); 69 for (var jj = ii + 1; jj < uniformTypes.length; ++jj) { 70 var u2 = uniformTypes[jj]; 71 var fs = wtu.replaceParams(fSource, u2); 72 tests.push({ 73 vShaderSource: vs, 74 vShaderSuccess: true, 75 fShaderSource: fs, 76 fShaderSuccess: true, 77 linkSuccess: false, 78 passMsg: "vertex shader with uniform " + u1.type + " and fragment shader with uniform " + u2.type + " with the same name should fail to link", 79 }); 80 } 81 } 82 83 GLSLConformanceTester.runTests(tests); 84 var successfullyParsed = true; 85 </script> 86 </body> 87 </html>