shader-with-vec4-vec3-vec4-conditional.html (1046B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="fragmentShader" type="text/something-not-javascript"> 22 // fragment shader that vec4->vec3->vec4 conditional should succeed 23 precision mediump float; 24 uniform float x; 25 void main() 26 { 27 gl_FragColor = vec4((x > 0.0 ? vec4(1.0, 1.0, 1.0, 0.0) : vec4(0.1, 0.1, 0.1, 0.0)).xyz, 1.0); 28 } 29 </script> 30 <script> 31 "use strict"; 32 GLSLConformanceTester.runTest(); 33 var successfullyParsed = true; 34 </script> 35 </body> 36 </html>