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shader-with-uniform-in-loop-condition.vert.html (1206B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL GLSL Conformance Tests</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"></script>
     16 <script src="../../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vertexShader" type="text/something-not-javascript">
     22 // vertex shader with uniform variable in loop condition should fail
     23 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS
     24 uniform int u_numIterations;
     25 attribute vec4 a_position;
     26 
     27 void main()
     28 {
     29    float count = 0.0;
     30    for (int i = 0; i < u_numIterations; i++) {
     31        count += 1.0;
     32    }
     33    gl_Position = a_position + vec4(count, count, count, count);
     34 }
     35 </script>
     36 <script>
     37 "use strict";
     38 GLSLConformanceTester.runTest();
     39 var successfullyParsed = true;
     40 </script>
     41 </body>
     42 </html>