shader-with-uniform-in-loop-condition.vert.html (1206B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="vertexShader" type="text/something-not-javascript"> 22 // vertex shader with uniform variable in loop condition should fail 23 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS 24 uniform int u_numIterations; 25 attribute vec4 a_position; 26 27 void main() 28 { 29 float count = 0.0; 30 for (int i = 0; i < u_numIterations; i++) { 31 count += 1.0; 32 } 33 gl_Position = a_position + vec4(count, count, count, count); 34 } 35 </script> 36 <script> 37 "use strict"; 38 GLSLConformanceTester.runTest(); 39 var successfullyParsed = true; 40 </script> 41 </body> 42 </html>