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shader-with-long-line.html (1954B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL GLSL Conformance Tests</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"></script>
     16 <script src="../../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="fshaderWithLongLine" type="text/something-not-javascript">
     22 precision mediump float;
     23 uniform float fooo;
     24 #if defined(someSymbolNotDefined)
     25 #error long
     26 #endif
     27 void main()
     28 {
     29    gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0);
     30 }
     31 </script>
     32 <script>
     33 "use strict";
     34 description("checks shader with long line succeeds");
     35 
     36 var wtu = WebGLTestUtils;
     37 GLSLConformanceTester.runTests([
     38    {
     39      fShaderId: 'fshaderWithLongLine',
     40      fShaderSuccess: true,
     41      fShaderPrep: function(str) {
     42        function expand(str, re, replacement, count) {
     43          for (var ii = 0; ii < count; ++ii) {
     44            str = str.replace(re, replacement);
     45          }
     46          return str;
     47        }
     48        str = expand(str, new RegExp(" ", 'g'), "  ", 12);
     49        var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2);
     50        str = expand(str, new RegExp("0", 'g'), manyZeros, 1);
     51        str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6);
     52        str = expand(str, new RegExp("long", 'g'), "longlong", 6);
     53        //debug("len:" + str.length);
     54        //debug(str);
     55        return str;
     56      },
     57      linkSuccess: true,
     58      passMsg: 'shader that uses long lines should succeed',
     59    }
     60  ]);
     61 
     62 debug("");
     63 var successfullyParsed = true;
     64 
     65 </script>
     66 </body>
     67 </html>