tor-browser

The Tor Browser
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shader-with-limited-indexing.frag.html (1474B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL GLSL Conformance Tests</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"></script>
     16 <script src="../../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vertexShader" type="text/something-not-javascript">
     22 // vertex shader should succeed
     23 attribute vec4 a_weights;
     24 varying vec4 v_weights;
     25 
     26 void main() {
     27    v_weights = a_weights;
     28    gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
     29 }
     30 </script>
     31 <script id="fragmentShader" type="text/something-not-javascript">
     32 // fragment shader with appropriately limited indexing expression should succeed
     33 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS
     34 precision mediump float;
     35 
     36 uniform vec4 u_colors[8];
     37 varying vec4 v_weights;
     38 
     39 void main()
     40 {
     41    vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
     42    for (int i = 0; i < 4; i++) {
     43        color += u_colors[i] * v_weights[i];
     44    }
     45    gl_FragColor = color;
     46 }
     47 </script>
     48 <script>
     49 "use strict";
     50 GLSLConformanceTester.runTest();
     51 var successfullyParsed = true;
     52 </script>
     53 </body>
     54 </html>