shader-with-illegal-default-precision.vert.html (6498B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="vertexShaderVoid" type="text/something-not-javascript"> 22 // vertex shader with default precision for illegal type should fail 23 precision mediump void; 24 attribute vec4 vPosition; 25 void main() 26 { 27 gl_Position = vPosition; 28 } 29 </script> 30 <script id="vertexShaderBool" type="text/something-not-javascript"> 31 // vertex shader with default precision for illegal type should fail 32 precision mediump bool; 33 attribute vec4 vPosition; 34 void main() 35 { 36 gl_Position = vPosition; 37 } 38 </script> 39 <script id="vertexShaderVec2" type="text/something-not-javascript"> 40 // vertex shader with default precision for illegal type should fail 41 precision mediump vec2; 42 attribute vec4 vPosition; 43 void main() 44 { 45 gl_Position = vPosition; 46 } 47 </script> 48 <script id="vertexShaderVec3" type="text/something-not-javascript"> 49 // vertex shader with default precision for illegal type should fail 50 precision mediump vec3; 51 attribute vec4 vPosition; 52 void main() 53 { 54 gl_Position = vPosition; 55 } 56 </script> 57 <script id="vertexShaderVec4" type="text/something-not-javascript"> 58 // vertex shader with default precision for illegal type should fail 59 precision mediump vec4; 60 attribute vec4 vPosition; 61 void main() 62 { 63 gl_Position = vPosition; 64 } 65 </script> 66 <script id="vertexShaderBvec2" type="text/something-not-javascript"> 67 // vertex shader with default precision for illegal type should fail 68 precision mediump bvec2; 69 attribute vec4 vPosition; 70 void main() 71 { 72 gl_Position = vPosition; 73 } 74 </script> 75 <script id="vertexShaderBvec3" type="text/something-not-javascript"> 76 // vertex shader with default precision for illegal type should fail 77 precision mediump bvec3; 78 attribute vec4 vPosition; 79 void main() 80 { 81 gl_Position = vPosition; 82 } 83 </script> 84 <script id="vertexShaderBvec4" type="text/something-not-javascript"> 85 // vertex shader with default precision for illegal type should fail 86 precision mediump bvec4; 87 attribute vec4 vPosition; 88 void main() 89 { 90 gl_Position = vPosition; 91 } 92 </script> 93 <script id="vertexShaderIvec2" type="text/something-not-javascript"> 94 // vertex shader with default precision for illegal type should fail 95 precision mediump ivec2; 96 attribute vec4 vPosition; 97 void main() 98 { 99 gl_Position = vPosition; 100 } 101 </script> 102 <script id="vertexShaderIvec3" type="text/something-not-javascript"> 103 // vertex shader with default precision for illegal type should fail 104 precision mediump ivec3; 105 attribute vec4 vPosition; 106 void main() 107 { 108 gl_Position = vPosition; 109 } 110 </script> 111 <script id="vertexShaderIvec4" type="text/something-not-javascript"> 112 // vertex shader with default precision for illegal type should fail 113 precision mediump ivec4; 114 attribute vec4 vPosition; 115 void main() 116 { 117 gl_Position = vPosition; 118 } 119 </script> 120 <script id="vertexShaderMat2" type="text/something-not-javascript"> 121 // vertex shader with default precision for illegal type should fail 122 precision mediump mat2; 123 attribute vec4 vPosition; 124 void main() 125 { 126 gl_Position = vPosition; 127 } 128 </script> 129 <script id="vertexShaderMat3" type="text/something-not-javascript"> 130 // vertex shader with default precision for illegal type should fail 131 precision mediump mat3; 132 attribute vec4 vPosition; 133 void main() 134 { 135 gl_Position = vPosition; 136 } 137 </script> 138 <script id="vertexShaderMat4" type="text/something-not-javascript"> 139 // vertex shader with default precision for illegal type should fail 140 precision mediump mat4; 141 attribute vec4 vPosition; 142 void main() 143 { 144 gl_Position = vPosition; 145 } 146 </script> 147 <script> 148 "use strict"; 149 GLSLConformanceTester.runTests([ 150 { vShaderId: 'vertexShaderVoid', 151 vShaderSuccess: false, 152 linkSuccess: false, 153 passMsg: 'shader with default precision for void should fail' 154 }, 155 { vShaderId: 'vertexShaderBool', 156 vShaderSuccess: false, 157 linkSuccess: false, 158 passMsg: 'shader with default precision for bool should fail' 159 }, 160 { vShaderId: 'vertexShaderVec2', 161 vShaderSuccess: false, 162 linkSuccess: false, 163 passMsg: 'shader with default precision for vec2 should fail' 164 }, 165 { vShaderId: 'vertexShaderVec3', 166 vShaderSuccess: false, 167 linkSuccess: false, 168 passMsg: 'shader with default precision for vec3 should fail' 169 }, 170 { vShaderId: 'vertexShaderVec4', 171 vShaderSuccess: false, 172 linkSuccess: false, 173 passMsg: 'shader with default precision for vec4 should fail' 174 }, 175 { vShaderId: 'vertexShaderBvec2', 176 vShaderSuccess: false, 177 linkSuccess: false, 178 passMsg: 'shader with default precision for bvec2 should fail' 179 }, 180 { vShaderId: 'vertexShaderBvec3', 181 vShaderSuccess: false, 182 linkSuccess: false, 183 passMsg: 'shader with default precision for bvec3 should fail' 184 }, 185 { vShaderId: 'vertexShaderBvec4', 186 vShaderSuccess: false, 187 linkSuccess: false, 188 passMsg: 'shader with default precision for bvec4 should fail' 189 }, 190 { vShaderId: 'vertexShaderIvec2', 191 vShaderSuccess: false, 192 linkSuccess: false, 193 passMsg: 'shader with default precision for ivec2 should fail' 194 }, 195 { vShaderId: 'vertexShaderIvec3', 196 vShaderSuccess: false, 197 linkSuccess: false, 198 passMsg: 'shader with default precision for ivec3 should fail' 199 }, 200 { vShaderId: 'vertexShaderIvec4', 201 vShaderSuccess: false, 202 linkSuccess: false, 203 passMsg: 'shader with default precision for ivec4 should fail' 204 }, 205 { vShaderId: 'vertexShaderMat2', 206 vShaderSuccess: false, 207 linkSuccess: false, 208 passMsg: 'shader with default precision for mat2 should fail' 209 }, 210 { vShaderId: 'vertexShaderMat3', 211 vShaderSuccess: false, 212 linkSuccess: false, 213 passMsg: 'shader with default precision for mat3 should fail' 214 }, 215 { vShaderId: 'vertexShaderMat4', 216 vShaderSuccess: false, 217 linkSuccess: false, 218 passMsg: 'shader with default precision for mat4 should fail' 219 } 220 ]); 221 var successfullyParsed = true; 222 </script> 223 </body> 224 </html>