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shader-with-illegal-default-precision.frag.html (6974B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL GLSL Conformance Tests</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"></script>
     16 <script src="../../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="fragmentShaderVoid" type="text/something-not-javascript">
     22 // fragment shader with default precision for illegal type should fail
     23 precision mediump void;
     24 void main()
     25 {
     26    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
     27    gl_FragColor = color;
     28 }
     29 </script>
     30 <script id="fragmentShaderBool" type="text/something-not-javascript">
     31 // fragment shader with default precision for illegal type should fail
     32 precision mediump bool;
     33 void main()
     34 {
     35    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
     36    gl_FragColor = color;
     37 }
     38 </script>
     39 <script id="fragmentShaderVec2" type="text/something-not-javascript">
     40 // fragment shader with default precision for illegal type should fail
     41 precision mediump vec2;
     42 void main()
     43 {
     44    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
     45    gl_FragColor = color;
     46 }
     47 </script>
     48 <script id="fragmentShaderVec3" type="text/something-not-javascript">
     49 // fragment shader with default precision for illegal type should fail
     50 precision mediump vec3;
     51 void main()
     52 {
     53    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
     54    gl_FragColor = color;
     55 }
     56 </script>
     57 <script id="fragmentShaderVec4" type="text/something-not-javascript">
     58 // fragment shader with default precision for illegal type should fail
     59 precision mediump vec4;
     60 void main()
     61 {
     62    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
     63    gl_FragColor = color;
     64 }
     65 </script>
     66 <script id="fragmentShaderBvec2" type="text/something-not-javascript">
     67 // fragment shader with default precision for illegal type should fail
     68 precision mediump bvec2;
     69 void main()
     70 {
     71    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
     72    gl_FragColor = color;
     73 }
     74 </script>
     75 <script id="fragmentShaderBvec3" type="text/something-not-javascript">
     76 // fragment shader with default precision for illegal type should fail
     77 precision mediump bvec3;
     78 void main()
     79 {
     80    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
     81    gl_FragColor = color;
     82 }
     83 </script>
     84 <script id="fragmentShaderBvec4" type="text/something-not-javascript">
     85 // fragment shader with default precision for illegal type should fail
     86 precision mediump bvec4;
     87 void main()
     88 {
     89    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
     90    gl_FragColor = color;
     91 }
     92 </script>
     93 <script id="fragmentShaderIvec2" type="text/something-not-javascript">
     94 // fragment shader with default precision for illegal type should fail
     95 precision mediump ivec2;
     96 void main()
     97 {
     98    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
     99    gl_FragColor = color;
    100 }
    101 </script>
    102 <script id="fragmentShaderIvec3" type="text/something-not-javascript">
    103 // fragment shader with default precision for illegal type should fail
    104 precision mediump ivec3;
    105 void main()
    106 {
    107    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
    108    gl_FragColor = color;
    109 }
    110 </script>
    111 <script id="fragmentShaderIvec4" type="text/something-not-javascript">
    112 // fragment shader with default precision for illegal type should fail
    113 precision mediump ivec4;
    114 void main()
    115 {
    116    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
    117    gl_FragColor = color;
    118 }
    119 </script>
    120 <script id="fragmentShaderMat2" type="text/something-not-javascript">
    121 // fragment shader with default precision for illegal type should fail
    122 precision mediump mat2;
    123 void main()
    124 {
    125    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
    126    gl_FragColor = color;
    127 }
    128 </script>
    129 <script id="fragmentShaderMat3" type="text/something-not-javascript">
    130 // fragment shader with default precision for illegal type should fail
    131 precision mediump mat3;
    132 void main()
    133 {
    134    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
    135    gl_FragColor = color;
    136 }
    137 </script>
    138 <script id="fragmentShaderMat4" type="text/something-not-javascript">
    139 // fragment shader with default precision for illegal type should fail
    140 precision mediump mat4;
    141 void main()
    142 {
    143    mediump vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
    144    gl_FragColor = color;
    145 }
    146 </script>
    147 <script>
    148 "use strict";
    149 GLSLConformanceTester.runTests([
    150    {
    151      fShaderId: 'fragmentShaderVoid',
    152      fShaderSuccess: false,
    153      linkSuccess: false,
    154      passMsg: 'shader with default precision for void should fail'
    155    },
    156    {
    157      fShaderId: 'fragmentShaderBool',
    158      fShaderSuccess: false,
    159      linkSuccess: false,
    160      passMsg: 'shader with default precision for bool should fail'
    161    },
    162    {
    163      fShaderId: 'fragmentShaderVec2',
    164      fShaderSuccess: false,
    165      linkSuccess: false,
    166      passMsg: 'shader with default precision for vec2 should fail'
    167    },
    168    {
    169      fShaderId: 'fragmentShaderVec3',
    170      fShaderSuccess: false,
    171      linkSuccess: false,
    172      passMsg: 'shader with default precision for vec3 should fail'
    173    },
    174    {
    175      fShaderId: 'fragmentShaderVec4',
    176      fShaderSuccess: false,
    177      linkSuccess: false,
    178      passMsg: 'shader with default precision for vec4 should fail'
    179    },
    180    {
    181      fShaderId: 'fragmentShaderBvec2',
    182      fShaderSuccess: false,
    183      linkSuccess: false,
    184      passMsg: 'shader with default precision for bvec2 should fail'
    185    },
    186    {
    187      fShaderId: 'fragmentShaderBvec3',
    188      fShaderSuccess: false,
    189      linkSuccess: false,
    190      passMsg: 'shader with default precision for bvec3 should fail'
    191    },
    192    {
    193      fShaderId: 'fragmentShaderBvec4',
    194      fShaderSuccess: false,
    195      linkSuccess: false,
    196      passMsg: 'shader with default precision for bvec4 should fail'
    197    },
    198    {
    199      fShaderId: 'fragmentShaderIvec2',
    200      fShaderSuccess: false,
    201      linkSuccess: false,
    202      passMsg: 'shader with default precision for ivec2 should fail'
    203    },
    204    {
    205      fShaderId: 'fragmentShaderIvec3',
    206      fShaderSuccess: false,
    207      linkSuccess: false,
    208      passMsg: 'shader with default precision for ivec3 should fail'
    209    },
    210    {
    211      fShaderId: 'fragmentShaderIvec4',
    212      fShaderSuccess: false,
    213      linkSuccess: false,
    214      passMsg: 'shader with default precision for ivec4 should fail'
    215    },
    216    {
    217      fShaderId: 'fragmentShaderMat2',
    218      fShaderSuccess: false,
    219      linkSuccess: false,
    220      passMsg: 'shader with default precision for mat2 should fail'
    221    },
    222    {
    223      fShaderId: 'fragmentShaderMat3',
    224      fShaderSuccess: false,
    225      linkSuccess: false,
    226      passMsg: 'shader with default precision for mat3 should fail'
    227    },
    228    {
    229      fShaderId: 'fragmentShaderMat4',
    230      fShaderSuccess: false,
    231      linkSuccess: false,
    232      passMsg: 'shader with default precision for mat4 should fail'
    233    }
    234 ]);
    235 var successfullyParsed = true;
    236 </script>
    237 </body>
    238 </html>