shader-with-hex-int-constant-macro.html (994B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="vertexShader" type="text/something-not-javascript"> 22 // vertex shader uses the long integer constant should succeed 23 attribute vec4 vPosition; 24 void main() 25 { 26 #define TEST 0x1F 27 int a = TEST; 28 29 gl_Position = vPosition; 30 } 31 </script> 32 <script> 33 "use strict"; 34 GLSLConformanceTester.runTest(); 35 var successfullyParsed = true; 36 </script> 37 </body> 38 </html>